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Probably belongs in scripting but I wasn't able to set it up there, anyways.
I have an event where you can go ahead and read whats on the sign in the training area. You read it once and then your character gives a little line about what to do next. After you go ahead and get at least one party member, the option to go into the training area is given. But, after that, the line where the character says that he shouldn't go in occurs, even though the conditions are met.
I am usinga conditional several conditional branches to work on this, but only getting a certain party member does the correct sequence. The others execute the process where the character says they shouldn't go in even though you have already chosen whether or not to go on.
I have attatched the event below, so if someone could point out the correct syntax and anything else, that would be awesome.
Also, here is the link I have at media fire in case anyone wants to look at the game so far and see if they can spot anything in particular.
Thank you and hope you guys have an awesome day!





I have an event where you can go ahead and read whats on the sign in the training area. You read it once and then your character gives a little line about what to do next. After you go ahead and get at least one party member, the option to go into the training area is given. But, after that, the line where the character says that he shouldn't go in occurs, even though the conditions are met.
I am using
I have attatched the event below, so if someone could point out the correct syntax and anything else, that would be awesome.
Also, here is the link I have at media fire in case anyone wants to look at the game so far and see if they can spot anything in particular.
Thank you and hope you guys have an awesome day!











