- Joined
- Apr 16, 2012
- Messages
- 660
- Reaction score
- 31
- First Language
- English
- Primarily Uses
- N/A
First of all, please excuse me for not specifying which maker I am using, but as I'm posting in the RPG Maker VX Ace forum I figured it was obvious. (Rules here: http://forums.rpgmakerweb.com/index.php?/topic/24-creating-a-support-thread/)
Any how, onto my point.
Why can the player (using the "Set Move Route" in event commands on page 2) jump off the screen?
Of course I know I can probably fix this with other events that disallow the player from jumping up when they're in a certain area on a map or something, but I'm still wondering why the player can jump off the map and off the screen.
Perhaps this may make sense for events if you want them to go off the screen (although as far as I remember events and players cannot walk off the map), but why is it that events and players can jump off the screen? Is it just a programming oversight, or is there a purpose?
Any how, onto my point.
Why can the player (using the "Set Move Route" in event commands on page 2) jump off the screen?
Of course I know I can probably fix this with other events that disallow the player from jumping up when they're in a certain area on a map or something, but I'm still wondering why the player can jump off the map and off the screen.
Perhaps this may make sense for events if you want them to go off the screen (although as far as I remember events and players cannot walk off the map), but why is it that events and players can jump off the screen? Is it just a programming oversight, or is there a purpose?
