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Does using alot of events to display graphics, like the object tiles b-e, take up alot of the games performance? Like, ONLY useing them to display objects. The events wouldn't actually have any commands running...
I think alot of newbies might learn to do this when they find they cant place a certain tile over another becuase it would delete the one under it, so they would use and event to work around it, which i think could be useful at some times....but besides being really messy, does it cause any other undesirable effects on the game?
I think alot of newbies might learn to do this when they find they cant place a certain tile over another becuase it would delete the one under it, so they would use and event to work around it, which i think could be useful at some times....but besides being really messy, does it cause any other undesirable effects on the game?
