Just some small concern over eva and hit parameters.

CWells

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I recently started thinking about how to apply hit and evasive bonuses to characters. There are so many ways to add them in:

I can add them to the class, to the actor, to the armor they wear. I had some concerns over stacking these features unintentionally. So here is my question:

If I have a class with eva+8 and an actor in that class with innate evasion of 12. Does this actor have 20% evasion?

If I have an actor with 15 eva but this actor is wearing heavy armor that only has 2+ eva, does that eva become 17 or is the +2 eva ignored because of the higher innate eva?
 

kerbonklin

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Hit, Eva, Mev and Cev are all additive, capped at 100% (I think?)  Multiple sources of these parameters are added together into the battler's total amount of it.

Also just in case you ask in advance, Hit and Eva/Mev/Cev are calculated separately when targeting an enemy, Hit being first. If that passes the check then one of the next three are checked. (Depending on the type of skill used)
 
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OM3GA-Z3RO

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Yeah everything is capped to 100% and whatever has Hit, Eva, Mev and Cev whether it being Gear or item or a spell, it will add up that base of your class that you put there.
 

Andar

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Yeah everything is capped to 100% and whatever has Hit, Eva, Mev and Cev whether it being Gear or item or a spell, it will add up that base of your class that you put there.
Not exactly - the values themselves have no cap, but the random generator doesn't check for values over 100.

So basically, you can add HIT-features to any numbers (for example HIT=150%), and the engine check for a miss by generating a random number from 1% to 100%and checking if it's greater than the HIT-Number. As a result any HIT-Value above 100% means automatic hit - but it doesn't cap HIT at 100.

That difference becomes important when either a script changes the default behaviour (I've heard of a script that translates numbers above 100 into a penalty on the enemy EVA), or if you allow features to substract HIT - if the other features get you a HIT of 150%, then the cursed sword giving -30% HIT doesn't matter to the actor...
 

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