- Joined
- Apr 22, 2013
- Messages
- 731
- Reaction score
- 40
- First Language
- English
- Primarily Uses
I recently started thinking about how to apply hit and evasive bonuses to characters. There are so many ways to add them in:
I can add them to the class, to the actor, to the armor they wear. I had some concerns over stacking these features unintentionally. So here is my question:
If I have a class with eva+8 and an actor in that class with innate evasion of 12. Does this actor have 20% evasion?
If I have an actor with 15 eva but this actor is wearing heavy armor that only has 2+ eva, does that eva become 17 or is the +2 eva ignored because of the higher innate eva?
I can add them to the class, to the actor, to the armor they wear. I had some concerns over stacking these features unintentionally. So here is my question:
If I have a class with eva+8 and an actor in that class with innate evasion of 12. Does this actor have 20% evasion?
If I have an actor with 15 eva but this actor is wearing heavy armor that only has 2+ eva, does that eva become 17 or is the +2 eva ignored because of the higher innate eva?
