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I recently started thinking about how to apply hit and evasive bonuses to characters. There are so many ways to add them in:

I can add them to the class, to the actor, to the armor they wear. I had some concerns over stacking these features unintentionally. So here is my question:

If I have a class with eva+8 and an actor in that class with innate evasion of 12. Does this actor have 20% evasion?

If I have an actor with 15 eva but this actor is wearing heavy armor that only has 2+ eva, does that eva become 17 or is the +2 eva ignored because of the higher innate eva?

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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