Just wondering if a few plugins exist yet?

Kelphy

The Kelphy Corp
Veteran
Joined
Oct 19, 2015
Messages
90
Reaction score
6
First Language
English
Primarily Uses
RMMZ
Does the sideview battler enemy plugin exist yet? I tried googling and can't seem to find it. :(

Also is there a plugin that allows me change the heroes faceset in game, and then have them use the emotions that comes with the faceset. So potentially change a characters appearance at specific points in game, like a haircut. I tried Message Core, and sadly that only allows me to change the one face, not use all the emotions on the faceset as far as I'm aware.

Thank you very much for the help. :)
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,530
Reaction score
8,613
First Language
English
Primarily Uses
RMMV

I've moved this thread to Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.

 

estriole

Veteran
Veteran
Joined
Jun 27, 2012
Messages
1,367
Reaction score
603
First Language
indonesian
sideview enemy battler plugin usually packed with animated battle system...
example:
visustella Battle core
and
Akea Animated Battle 2

i did not understand your second problem clearly though...
but i might guess what you want... change faceset can be done using event command
third tab -> System settings -> Change Actor Image.
so when you reach specific point at the game (example get a haircut)... just change the faceset using that event command... ex: change actor1 face from actor1.png to actor1_haircut.png

then for the 'emotion' maybe you can combine above with visustella message core...
just make the faceset of the same character with different emotion... ex:
actor1.png is Reid with all sort of emotion. 1st index is normal, 2nd index is sad face reid
actor1_haircut.png is Reid with haircut and with all sort of emotion...

then just use escape code from visustella message core to use actor face combined with escape code to change the index.
i think it's:
\ActorFace[x] \FaceIndex[x]

first one will grab the filename for the actor (with the normal index used by the actor)
the second one will shift the index to the emotion you want.

i never try combining two of them though... sorry if i'm wrong :D.
 

SeaPhoenix

Veteran
Veteran
Joined
May 14, 2015
Messages
255
Reaction score
235
First Language
English
Primarily Uses
RMMV
Yes, @estriole is right - I did this in my game and it works. If you have MZ and Visustella Message Core and you use the event command Change Actor Images to change the faceset file from the initial one to the one with the haircut, you can then use \ActorFace[x]\FaceIndex[y] in the message box, where x is the actor number and y is the index starting from 0 on the top left.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

My computer broke yesterday, so no RPG maker for at least a week until I can get it repaired. :(
Just wanted to share how my game won 1st place in a game jam for itch.io. Everyone else used Unreal, Unity, GMS2, Godot, etc but I used RPG Maker 2003 :guffaw: It just shows that you can create a good game and it doesn't matter which engine you use
Working on cutscenes~

if your game is the first (or ONLY) in a series and still has a colon in its title, you are a bad person and I hate you...... jk.

who could ever hate BETWEEN: TWO SOULS?

Forum statistics

Threads
107,405
Messages
1,029,444
Members
139,504
Latest member
lobsterknees
Top