Just wondering if a few plugins exist yet?

Kelphy

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Does the sideview battler enemy plugin exist yet? I tried googling and can't seem to find it. :(

Also is there a plugin that allows me change the heroes faceset in game, and then have them use the emotions that comes with the faceset. So potentially change a characters appearance at specific points in game, like a haircut. I tried Message Core, and sadly that only allows me to change the one face, not use all the emotions on the faceset as far as I'm aware.

Thank you very much for the help. :)
 

mlogan

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I've moved this thread to Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.

 

estriole

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sideview enemy battler plugin usually packed with animated battle system...
example:
visustella Battle core
and
Akea Animated Battle 2

i did not understand your second problem clearly though...
but i might guess what you want... change faceset can be done using event command
third tab -> System settings -> Change Actor Image.
so when you reach specific point at the game (example get a haircut)... just change the faceset using that event command... ex: change actor1 face from actor1.png to actor1_haircut.png

then for the 'emotion' maybe you can combine above with visustella message core...
just make the faceset of the same character with different emotion... ex:
actor1.png is Reid with all sort of emotion. 1st index is normal, 2nd index is sad face reid
actor1_haircut.png is Reid with haircut and with all sort of emotion...

then just use escape code from visustella message core to use actor face combined with escape code to change the index.
i think it's:
\ActorFace[x] \FaceIndex[x]

first one will grab the filename for the actor (with the normal index used by the actor)
the second one will shift the index to the emotion you want.

i never try combining two of them though... sorry if i'm wrong :D.
 

SeaPhoenix

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Yes, @estriole is right - I did this in my game and it works. If you have MZ and Visustella Message Core and you use the event command Change Actor Images to change the faceset file from the initial one to the one with the haircut, you can then use \ActorFace[x]\FaceIndex[y] in the message box, where x is the actor number and y is the index starting from 0 on the top left.
 

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