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I checked the "K.O. by slip damage" box and I used events in the battle test to see if I could die from poison/slip damage, and I could, but when I engaged the battle through an event in the overworld playtest It always stopped at 1. I turned off "remove at battle end" on the poison and walked around but it still stopped at 1. I can't imagine it's a common event that I made because they only turned on and off switches, and common events don't have any effect in battles. Is my game just corrupted or something? I've had my rpgmaker 2003 game get corrupted in an equally inconveniencing way.

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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