RPG Maker Forums

UsableItem Disable State
By : Kadafi​
Version: 1.0

Introduction
This script allows you to disable the use of UsableItem such as Item / Skill according to the actor state.

How to Use

  • Notetag at item / skill note box: <disable_state: state_id>
Script

#=============================================================================# Kadafi - Usable Item Disable State# Version : 1.0# Contact : http://www.facebook.com/xandalfi# =============================================================================($imported ||= {})[:Kadafi_UsableItemDisableState] = true# =============================================================================# CHANGE LOGS:# -----------------------------------------------------------------------------# 2014.12.20 - Finished script# ==============================================================================begin Introduction : This script allow you to disable the use of UsableItem (item / skill) according to the actor state. How to Use : Notetag at item / skill note box: <disable_state: state_id> Terms of Use : 1. Credit me as Kadafi =end# =============================================================================# Don't edit below this line unless you know what to do.# =============================================================================class RPG::UsableItem < RPG::BaseItem def disable_state return @disable_state if @disable_state note[/<disable_state\s*:\s*(\d+)/i] @disable_state = $1.to_i return @disable_state endend class Window_BattleItem < Window_ItemList def enable?(item) !BattleManager.actor.state?(item.disable_state) endend class Window_SkillList < Window_Selectable def enable?(item) @actor && @actor.usable?(item) && !BattleManager.actor.state?(item.disable_state) endend
Credit and Thanks

Kadafi

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,450
Members
137,820
Latest member
georg09byron
Top