I'm not sure if I should start a new topic for this so I'm posting here. Does anyone know how to make the Kaduki sprites mirror themselves, as in face backwards? I'm punching in mirror like you would for any other tag line but nothing is happening.
I'm also trying to have my characters block and perform a "shielding" animation similar to how Final Fantasy VI does it, so I modified the script like so:
EVADE_ACTIONS =[
["POSE", ["TARGET", "EVADE"]],
["ICON CREATE", ["TARGET", "SHIELD", "BODY", "WAIT"]],
["ICON", ["TARGET", "SHIELD", "CUR_X -8"]],
["ICON EFFECT", ["TARGET", "SHIELD", "ANIMATION 123", "WAIT"]],
["WAIT", ["20"]],
["ICON DELETE", ["TARGET", "SHIELD"]],
] # Do not remove this.
and for counters
COUNTER_ACTION = [
["POSE", ["USER", "EVADE"]],
["ICON CREATE", ["USER", "SHIELD", "BODY", "WAIT"]],
["ICON", ["USER", "SHIELD", "CUR_X -8", "WAIT"]],
["ICON EFFECT", ["USER", "SHIELD", "ANIMATION 123", "WAIT"]],
["WAIT", ["20"]],
["ICON DELETE", ["USER", "SHIELD"]],
["POSE", ["USER", "BREAK"]],
["AUTO SYMPHONY", ["SINGLE SWING COUNTER"]],
["AUTO SYMPHONY", ["SKILL FULL COUNTER"]],
["ICON DELETE", ["COUNTER SUBJECT", "WEAPON"]],
["POSE", ["COUNTER SUBJECT", "BREAK"]],
["STANCE", ["COUNTER SUBJECT", "BREAK"]],
] # Do not remove this.
However I have two problems; no 1, I'm not sure if it's possible to only have an "if target has a shield equip" tag so they can perform a different action if they don't have a shield equipped. No. 2 is whenever my characters finish these actions they always slide a little bit as if they're trying to move back to their original position. The thing is they're already at their original position once they finish so the extra move just looks silly. Is there a way to circumvent this? It would also be nice if this only applied to the actors since these changes affect enemies too.
I would be really open to a better approach to a visible blocking mechanic altogether(that shows the characters actually shielding) over just fixing these two issues. Thanks in advance.