KageDesu ATBS (battle system)

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KageDesu Active-Time Battle System
2018.06.23
by Pheonix KageDesu


Introduction
Turn-based battle system where each battler has his own waiting time for the battle action (wait timer). After the time-out of the wait timer, the battler can perform an action, and then he must wait for his move again. Each battler turn is independent of each other. The user can only control of the party leader. All other party members are in auto battle mode.


How to use
Add to your plugins folder (file name does not really matter).
Plug and play. Read user manual for more information and details.

User manual https://www.dropbox.com/s/vo8zy6572pnt5di/ATBS.pdf?dl=0

Plugin
Build 202
https://www.dropbox.com/s/6s9vufxk666t4sk/KD_ATBS.js?dl=0

Credit
- Pheonix KageDesu

Terms
Creative Commons 4.0 Attribution, Share Alike, Non-Commercial
(Attribution Non-Commercial Share Alike, cc by-nc-sa)

Note
- Plugin web-page http://kagedesuworkshop.blogspot.com/p/atbs.html
- The plugin has been tested only on a new project (without any another plugins) in MV 1.6.1
 
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Sissel Cabanela

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You brought it back, you absolute madman. I remember seeing the RTBS and wondering why the link for it was lost to time. Glad to see you've been improving on it immensely, great job.

After looking through the manual, I feel the need to ask: About how compatible with, say, Yanfly plugin(specifically the ones regarding battle) do you believe this plugin is currently? Or if there is no/low compatibility, do you plan to make the plugin more compatible at all by chance?
 

Mihe

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Amazing work! :LZScheeze:
 

Sissel Cabanela

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So I tried this with a blank project and absolutely nothing happened. Additionally, it seems like the plugin might require graphics that aren't included, since the plugin only comes with the JS file?

EDIT: Whoops, was on the wrong MV version. On 1.6.1 I get an error on test battle start.

TypeError: Cannot read property 'isLoaded?' of undefined

Did I miss something in the manual?
 
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I completely forgot about the possibility to test the battle from the database editor and did not adapt the plugin for this function. I'll try to fix it in the update. But, does the battle work fine in the game mode?
 

Sissel Cabanela

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Tested it outside of the the editor and it seems to work well, yes. Once compatibility for database testing is added I'll look into it more.
 

Hiek

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@Pheonix KageDesu
I found a bug with this plugin that is related to the Menu when trying to set skills to
the "Skill Circle" while using the Xbox controller.

When you hover over a skill and press "LB" to bring up the skill circle then change a skill with the "A" button,
it will try to use the skill instead, otherwise it'll play the "Buzzer" sound if the skill is "Battle-only".

Same thing for the "B" button, it will 'Cancel' the window instead of setting the skill for that slot.
EDIT: Same thing happens when setting items as well.

I uploaded a video showcasing this issue.
Note* This was tested using the latest v1.0/Build 201 in a fresh project.
MV Version: 1.6.1
 

Mizuchi

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While waiting for your update in your atbs, I tried this because I want to make another game with fast paced but when I save and load a file this shows up in the console.

Version 1.6.1 and no custom plugins installed.
Tried a new project too with only this plugin and no success from loading a save.

SC.png
 

Mizuchi

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Sorry for bugging you again but I have another problem.
It throws an error like this in the screenshot when I started the game.

And I want to show you in battle too(yesterday) because when the battle commands shows up it become so laggy. 60 fps to 30 below it will be like that until I chose a command.
 

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tfw, I found one of my skill ability in my game is not worth picking and had to plan to buff it. But my players seemed to use it without complaining. Now, idk if I should buff it or leave it as is.
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work in progres c:

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