KageDesu Active-Time Battle System 2018.06.23 by Pheonix KageDesu Introduction Turn-based battle system where each battler has his own waiting time for the battle action (wait timer). After the time-out of the wait timer, the battler can perform an action, and then he must wait for his move again. Each battler turn is independent of each other. The user can only control of the party leader. All other party members are in auto battle mode. How to use Add to your plugins folder (file name does not really matter). Plug and play. Read user manual for more information and details. User manual https://www.dropbox.com/s/vo8zy6572pnt5di/ATBS.pdf?dl=0 Plugin Build 202 https://www.dropbox.com/s/6s9vufxk666t4sk/KD_ATBS.js?dl=0 Credit - Pheonix KageDesu Terms Creative Commons 4.0 Attribution, Share Alike, Non-Commercial (Attribution Non-Commercial Share Alike, cc by-nc-sa) Note - Plugin web-page http://kagedesuworkshop.blogspot.com/p/atbs.html - The plugin has been tested only on a new project (without any another plugins) in MV 1.6.1
You brought it back, you absolute madman. I remember seeing the RTBS and wondering why the link for it was lost to time. Glad to see you've been improving on it immensely, great job. After looking through the manual, I feel the need to ask: About how compatible with, say, Yanfly plugin(specifically the ones regarding battle) do you believe this plugin is currently? Or if there is no/low compatibility, do you plan to make the plugin more compatible at all by chance?
So I tried this with a blank project and absolutely nothing happened. Additionally, it seems like the plugin might require graphics that aren't included, since the plugin only comes with the JS file? EDIT: Whoops, was on the wrong MV version. On 1.6.1 I get an error on test battle start. TypeError: Cannot read property 'isLoaded?' of undefined Did I miss something in the manual?
I completely forgot about the possibility to test the battle from the database editor and did not adapt the plugin for this function. I'll try to fix it in the update. But, does the battle work fine in the game mode?
Tested it outside of the the editor and it seems to work well, yes. Once compatibility for database testing is added I'll look into it more.
New build 201. Fix issue with test battle from Database https://www.dropbox.com/s/aej038y3xux2ihd/KD_ATBS.js?dl=0
@Pheonix KageDesu I found a bug with this plugin that is related to the Menu when trying to set skills to the "Skill Circle" while using the Xbox controller. When you hover over a skill and press "LB" to bring up the skill circle then change a skill with the "A" button, it will try to use the skill instead, otherwise it'll play the "Buzzer" sound if the skill is "Battle-only". Same thing for the "B" button, it will 'Cancel' the window instead of setting the skill for that slot. EDIT: Same thing happens when setting items as well. I uploaded a video showcasing this issue. Note* This was tested using the latest v1.0/Build 201 in a fresh project. MV Version: 1.6.1
While waiting for your update in your atbs, I tried this because I want to make another game with fast paced but when I save and load a file this shows up in the console. Version 1.6.1 and no custom plugins installed. Tried a new project too with only this plugin and no success from loading a save.
ATBS Build 202 https://www.dropbox.com/s/6s9vufxk666t4sk/KD_ATBS.js?dl=0 - Fixed error with save game. - Fixed issuses with gamepad buttons in menu
Sorry for bugging you again but I have another problem. It throws an error like this in the screenshot when I started the game. And I want to show you in battle too(yesterday) because when the battle commands shows up it become so laggy. 60 fps to 30 below it will be like that until I chose a command.