KageDesu RTBS

Discussion in 'JS Plugin Releases (RMMV)' started by Pheonix KageDesu, Nov 30, 2015.

  1. Pheonix KageDesu

    Pheonix KageDesu Veteran Veteran

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    Battle System "KageDesu RTBS" - Version 1.0
    RPG Maker MV Plugin

    Introduction

    My version of RPG Maker Battle System. Real-time battle with features.

    Video

    http://www.youtube.com/watch?v=4-FzEtNyUco 
     

    Features

     - Plug and play! Compatible with standard database.

     - Mouse and Gamepad (XBox) support.

     - Special battle mode "Fast Battle".

     - New input interface - "Input Circle".

    Some constraints: (in current version)

     - Only one character controll in battle (party leader), others - auto-battle

     - Does not support SV (Side View Battle)

     - Limited number of skills and items for battle.

    How to Use

    - Read the "KageDesu_RTBS.docx" file. (It's a manual)

    - Copy the "KageDesu_RTBS.js" file into your project's /js/plugins/ folder.

    - Copy the "pkd_BattleSystem" folder into your project's /img/ folder.

    - Activate plugin using the 'Plugin Manager'

    Plugin

     - Plugin and manual.

    https://dl.dropboxusercontent.com/u/88841876/KageDesu%20RTBS/KageDesu%20RTBS%20%28eng%29.rar

    Demo (manual not included)

    https://dl.dropboxusercontent.com/u/88841876/KageDesu%20RTBS/Demo%20ENG.rar

    Credit and Thanks

     - Pheonix KageDesu

    Terms

     - Creative Commons 4.0 by-nc-sa

    Updates
    2015-11-23 - Version 1.0 - Release
     
    #1
    Lecode, Vance Raehart, DreamX and 5 others like this.
  2. Ghost of Christmas Kloe

    Ghost of Christmas Kloe Ghost of a Princess Seagull Veteran

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    Cool! I know a lot of people have been looking for a plugin like this and it is really cool! BD
     
    #2
  3. Potato Coach

    Potato Coach LOLWUT? Member

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    Really excited to test this out!
     
    #3
  4. Jaar

    Jaar Villager Member

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    Hey, I absolutely adore this battle system! I've been trying to figure out how to make a real time, front view battle system since the days of RPG Maker 2000!

    Anyways, I've been playing around with your plugin, and I've got some suggestions:

    • I really think that the target you're selecting needs to be more apparent. The sword cursor above the enemy's head is too small, too high up, and is easily obscured. I think that enemies should continuously flash when targeted rather than just once when you move the cursor over to them. Targeting party members is also almost impossible.  The faint grey box just isn't noticeable enough and I found myself constantly targeting the wrong character. Perhaps you could just have the flashing color for both actors and enemies defined in the plugin settings instead? It could even by color coded by what the skill does. Red target means you're doing damage, green means you're healing, and purple means you're applying a status.
    • I think you should use the WASD keys to target the enemy instead of the arrow keys. Considering you use WASD for everything else in the battle screen, it's kind of awkward to have to switch over to the arrow keys for only that one specific action. Also it strikes me as odd that the space bar is disabled for selecting your target. I know that it's been re-purposed to show skill and item info when held, but I think the shift key makes more sense for that function personally.
    • In fact could we just be able to modify all the key bindings in the plugin settings? 
    • The HUD could use some work. It's kind of chaotic and confusing right now. When a skill is used, I feel the name of the skill and who used it should appear at the top of the screen. If you want an example of a clean, easily understood HUD, check out Yanfly's VX ACE battle HUD. 
    I really love the plugin, and I can't wait to see how it progresses in the future! Honestly, this is probably the coolest plugin I've seen for MV so far!  :D
     
    Last edited by a moderator: Dec 2, 2015
    #4
  5. Pheonix KageDesu

    Pheonix KageDesu Veteran Veteran

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    Jaar, thanks for your suggestions. I try implement it in next update.
     
    #5
  6. Bicept

    Bicept Jack of Most Trades Veteran

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    This looks awesome, not a fan of front view though.
     
    #6
  7. paruparukuat

    paruparukuat Warper Member

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    please make compatible with moogle x custom party leader
     
    #7
  8. Pheonix KageDesu

    Pheonix KageDesu Veteran Veteran

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    #8
    paruparukuat likes this.
  9. paruparukuat

    paruparukuat Warper Member

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    thanks for the work.

    btw is this like an alternate version ? why u not make it updated version ? will this compatibilty version also updated when u upgrade or implement new feature to the original version in the future ?

    also, about space button disabled as confirmation button, why ?

    edit : now that i have been playing a bit using this plugin, if allowed to make suggestion, how about making multiple "fight" set ?

    for example by pressing LT will open up "fight" set 1, and RT "fight" set 2

    something like ffxiv arr
     
    Last edited by a moderator: Dec 18, 2015
    #9
  10. Pheonix KageDesu

    Pheonix KageDesu Veteran Veteran

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    I am work on update, but it still in develop. 

    For you issue i make a alternate version. It's saves time.

    This compatibility also will be in new version.

    Thanks for you idea of multiple "fight" set, i think about it.
     
    #10
  11. Catog

    Catog Professional Internal Screamer Veteran

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    Hey KageDesu -

    I'm not sure if you're still supporting this battle system, in which case let me know and I'll see if anyone on the JS Support forum can help out, but whenever I try to simply remove a piece of equipment (say, a player wanted no armor), then the game crashes with the error:

    "Cannot read property 'id' of null"

    The F8 debug reads:

    TypeError: Cannot read property 'id' of null
    at Game_Party.useBattleItem (/C:/Users/Dell/Documents/Games/Leo/js/plugins/KageDesu_RTBS.js:6979)
    at Game_Party.loseItem (/C:/Users/Dell/Documents/Games/Leo/js/plugins/KageDesu_RTBS.js:6958)
    at Game_Actor.tradeItemWithParty (rpg_objects.js:3644)
    at Game_Actor.changeEquip (rpg_objects.js:3626)
    at Scene_Equip.onItemOk (rpg_scenes.js:1311)
    at Window_EquipItem.Window_Selectable.callHandler (rpg_windows.js:896)
    at Window_EquipItem.Window_Selectable.callOkHandler (rpg_windows.js:1165)
    at Window_EquipItem.Window_Selectable.processOk (rpg_windows.js:1150)
    at Window_EquipItem.Window_Selectable.processHandling (rpg_windows.js:1021)
    at Window_EquipItem.Window_Selectable.update (rpg_windows.js:978)

    I'm currently using MV 1.4.0 with nothing else affecting the Equip Scene. Any ideas on how I could fix this?
     
    #11
  12. Sissel Cabanela

    Sissel Cabanela Veteran Veteran

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    I believe Kage will be away until November, according to a thread for his ABS system. However, if you have the battle system, would you kindly reupload it? The links for it seem to be down.
     
    #12
  13. Diretooth

    Diretooth Lv. 23 Werewolf Veteran

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    @Pheonix KageDesu Your links seem to be inaccessible, could you please reupload the plugin?
     
    #13
    Zarsla likes this.

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