Yes you can! That is how (some of) the tresure chests in the demo work!
I have a squared shaped tile. I want to make this a bedroom. I want to randomly decorate it with bed themed items. Instead of using 3 different rooms to decorate this squared shaped tile. I want to only use one room(5x5) that has 3 rooms(1x1 or 1x2) with in it.(rand bed),(random table),(random cabinet).
square tile(6x6)<---- Bedroom Room (ID05 )(5x5) <----------- beds(ID06)(1x2), table(ID07)(1x1), and cabinet(ID08)(1x2)
So...by putting in one event in the square tile which would be.. <room>05,5,5 . Would this call the room and random items from other different rooms?
People might be asking why would you want to do this? Basically less clutter. Especially when I might have other events such as actors moving around the map.
I checked the chests in forest items in particular. "Control variables: [0001

ungeon............=Random no. (0....100)" I'm assuming that this is for random item. I'm looking to call random rooms with in rooms.
Hmmm....when I tried this I got this error "data/mapXX.rvdata "not able to be found.
So are we still talking about the same thing?
Anyway good script. Thanks for the help.