- Joined
- Jun 28, 2015
- Messages
- 4
- Reaction score
- 1
- First Language
- english
- Primarily Uses
Thanks for the help, @Kai.
It's a little difficult, but I have only two guesses. Check the spoiler. =)Hey ♫
Working on Version 3, who can spot all the new features?
/Kai
1) You can now call animation on your maps from room that have animation events? (waterfall, pentagram)
2) Randomly generated tracks with in random rooms?
3) ...I give up.
How did you do this? I'm trying to use the same script, however it flashes on screen for a bit (while dungeon is being generated) then is wiped off as soon as the dungeon generation is done. How do I make the HUD appear after the dungeon is done, because it seems like the dungeon clears it to generate the rooms?Awesome Update, Kai.
I've found a temporary fix for the 'display floor number in display name' question, anyway.
it's a script by Galv, and it's pretty short, too.
Hey ♫
Working on Version 3, who can spot all the new features?
![]()
YESSSSSSS*DING DING DING*
We have a winner! Long rooms, wide rooms and big rooms are all coming in the next update, along with the ability to have the dungeon not take up the full size of the map