Kaimonkey's Character Creation with Races (Version THREE Released)!

Zangelin

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Edit:
Nevermind! My problem has been fixed over PM

Thank you Kai~!
 
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Sir_Kiken

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Hello, first let me say how awesome this script is and thank you for putting so much time into it.

I am having an issue however after I've called it in game.

I'm getting an error:

In the console it comes out as this:

KM - Character Creation V3:244:in `getSkill': undefined method `skill_id' for ni
l:NilClass (NoMethodError)
        from KM - Character Creation V3:233:in `getDesc'
        from KM - Character Creation V3:214:in `update'
        from Scene_Base:14:in `main'
        from SceneManager:23:in `run'
        from Main:10:in `block in <main>'
This is actually happening after I call the script. It comes up just fine.

I select the race, and then it immediately hits me with this error.

At first I thought it was a script conflict as I'm using several others.

However, I opened a clean project and without removing any scripts it suddenly works fine. I can't seem to replicate the error outside of my actual project.
 
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Kai Monkey

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I see! I thought this would happen eventually:

The problem is one of the classes you have learns no skills, so it fails to generate the description for the class. You can fix this by manually entering the description for each of those classes (E.g. Every class in the database must have either atleast one skill, or a description in it's notebox)

Let me know if this fixes your bug

/Kai ♫
 
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Sir_Kiken

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Well it fixed it, technically, but now I get this:

KM - Character Creation V3:239:in `getDesc': undefined method `split' for nil:Ni
lClass (NoMethodError)
        from KM - Character Creation V3:214:in `update'
        from Scene_Base:14:in `main'
        from SceneManager:23:in `run'
        from Main:10:in `block in <main>'
Same issue but for line 239 instead of 244.

Am I still doing something wrong? I added a skill and a description in the notebox just to be sure.
 

Kai Monkey

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Hmm, looks like you wrote the note-tags incorrectly.

Can you screenshot the notebox for one of your classes, please?

It should look like:

<desc THIS IS THE DESCRIPTION HERE! />/Kai ♫
 
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Sir_Kiken

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OHHH I gotcha. I think I got it now. I was doing it wrong.

I think it's because my classes are weird. Long story.

Thanks again. The rapid responses are...I'm not used to them xD

Seriously, I really appreciate it a lot :D
 

The Old Ferret

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Wow! I just saw You are back and updating this script. Its like early Christmas.I was using the 1.1 version.
Is it somehow possible to add and show correctly taller character graphics in the creator? If i put in 2 tiles tall character like the High Fantasy DLC types, it only shows his legs in the creator.
 

Kai Monkey

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Hey ♫

Here you go:

module Kaimonkey_Char_Gen_Char_Height##########CONFIG#########Height = 50#########################endclass Window_Appearance < Window_Command def item_height Kaimonkey_Char_Gen_Char_Height::Height end def item_rect(index) rect = Rect.new rect.width = item_width rect.height = item_height rect.x = index % col_max * (item_width + spacing) rect.y = index / col_max * item_height rect end def id=(id) @id = id refresh count = 0 i_id = @id.to_i lookArray = @charConfig.RaceAppearanceNames for i in (0...(lookArray[i_id].length)) draw_character(@charConfig.RaceChara[i_id], @charConfig.RaceIndex[i_id]-1,16,item_height*(i+1)-2) end end def contents_height [super - super % item_height, row_max * item_height].max end def update_padding_bottom surplus = (height - standard_padding * 2) % item_height self.padding_bottom = padding + surplus end def top_row oy / item_height end def page_row_max (height - padding - padding_bottom) / item_height end def top_row=(row) row = 0 if row < 0 row = row_max - 1 if row > row_max - 1 self.oy = row * item_height endend 

Just set the characters height in the config section, and make sure this goes under the original script.

Glad this old script is getting used

/Kai
 
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Hello Kai thanks for the awesome script, I was curious on your description for the classes, It doesn't seem to have a way to line break. Am I doing something wrong? (obviously)

<descFighters are the masters of the sword as they are strong both offensively and defensively, conquering enemies and providing protection for the party./>I've tried using \n, \\n. \b. \lb with no avail.
 

Imperial Swag

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Script download is not working? It says: We could not find the attachment you were attempting to view. I really need this script in order for my game idea to work.
 

OM3GA-Z3RO

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This is a beautiful script, I am going to snatch it, give it a test drive on some side projects and then put your name on those side projects.
 

MoonPhantom

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Like Imperial Swag said, I am also getting an error while trying to download the script :(
 

Skurge

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Very nice, I intend to try this out at some point- at the very least I have a working character create screen that runs on events. Quite good at the moment but still needs alot of work.

Is there a way to allow you to select preferred mugshots? And during conversations how can I have the player's selected portrait displayed throughout the game?
 
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I'm having trouble downloading the .txt files. The site keeps saying they're not found?
 

Kai Monkey

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Hey ♫

Please use the demo to download the scripts :)

Sorry for any inconvinence

/Kai
 

RhysO101

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Hey ♫

Please use the demo to download the scripts :)

Sorry for any inconvinence

/Kai
Dude, reupload them.

I'm remaking an old game I gave up on called Triple Sword.
 
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Caxana

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Hey there, I've got a slight issue when using this script.

First, when the script loads after selecting "New Game", it's rather laggy for some reason. Not sure what's causing it, but naturally it's not a great way to intro into a new game ;)

Secondly, after selecting Race, class and gender, the game exits. Exactly that, exits. No popup warning, no script errors...just turns to a black screen and shuts down.

Any ideas of what the causes may be?
 

CrimsonRazor

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Hi, I really like your script, its just that I keep getting this error 



Script 'Game_Actor' line 336:TypeError occured.

no implicit conversation from nil to integer
Im trying to have a customizable character come in. Im following your guide to do it, but this error appears.
 
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can you add a option where if you pick elves it shows you what kind of elves there are? (EXAMPLE : character chooses elf then another menu pops up showing what kind of elves such as dark elf, moon elf, etc.
 

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