I got a question. would it be possible to somehow change this part
SHOPS_HASH = {
'GC' => {
:item_type => [0, 0],
:item_id => [4, 5, 6],

rice => [10, 14],
Into this part or something like it
SHOPS_HASH = {
'GC' => {
'RT' => {
:item_type => [0, 0],
:item_id => [4, 5, 6],

rice => [10, 14],
with some change to prices, i mean you call the shop set up a price all you need to really get several currencies
is what you add in call currency/currencies and price/prices on a note im not exactly a pro or anything. I just got
a thought since items can be added several with different prices, Should't Currencies be possible the same in that regard?
2 currency beginning with an end of each are on it on that i put up.
if i have 1 A and one B i need on price 1A and one B there too. and since we see

rice => [10, 14], the [10, 14], the number is per item.
But if you can make one

rice => [10, 14], per item instead or something like that. you can make the number 10, 14 be instead the numbers can be
about each currency Listen in the shop in same order. 10 GC and 14 RT. Can you possibly make something like that Darknessfalls
or make it like this in a sense

rice => [10, 14],

rice => [10, 14], would that be possible?
By the way, Your script stores a variable per currency right? then should't it be possible to name it in a Variable or a branch as posted above
and use that As a way to exhange the money gold to silver and so on Like 1 change bronze into silver, 2 change bronze into gold 3 change silver
4 change gold. and so on untill you have change t.ex 1 gold into 5 silver. check variable gold exist 1 then change 1 gold into silver else you
have not enough gold/silver/bronze text. and put you back to first options?
?
Like this sort of it calls variables.
put in number check if it exists. if it does it makes the change if not
it makes else.
All one should need to do is change variables/branch and the Choices into
the right ones.. am i not into something here?
Also i know they use game data. But script data should be possible
as well to use right?
http://blog.rpgmakerweb.com/tutorials/creating-a-bank/