Karma System

Adapt1ve

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I am starting development on a game that will feature miral choices. These choices will effect the game such as having a companion, or gaining an ability to summon allies. That should be easy enough to code. However, I am wondering if there is a way to program a karma system so that the culmination of choices will have an effect as to which end boss fight and ending the player gets at the end. I am new to the RPG maker engine and I would appreciate any help the community can offer.
 

Shaz

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I've moved this thread to MV Support. Please be sure to post your threads in the correct forum next time. Thank you.


You can simply do this using switches, variables and conditional branches. There is a link in my signature to beginner tutorials that should get you started with those :)
 

Adapt1ve

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Thank you! I will check this out. I will also make sure post in the correct forum next time.
 

Kest

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Yea variables should take care of this.
 

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