Katsuke's Name+ Fadeouts

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Hey, I've been using Katsuke's Name+ script for a while now and I've been wondering, is it possible to make the letters be hidden by fadeout even commands? When I'm programming an event and I want to show that time has passed the letters persist through the fadeout and it's very distracting.

(Can we do this in some way other than increasing the priority of the fadeout itself? I have plenty of other scripts with various types of priorities, so I don't want to mess with that.)

Any help will be appreciated!
 

TheoAllen

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Oh my god, the script is kinda badly written, and a common mistake of creating a new sprite in spriteset map, they forgot that assigning a viewport is an important matter of layering in spriteset map

Anyway, I haven't try this. Let see if this works. Put under that script
Code:
class Spriteset_Map
 
  alias theo_fix_kastuke_name_create create_names
  def create_names
    theo_fix_kastuke_name_create
    @names.each do |name|
      name.viewport = @viewport1
      name.z = 201
    end   
  end
 
end
 
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Oh my god, the script is kinda badly written, and a common mistake of creating a new sprite in spriteset map, they forgot that assigning a viewport is an important matter of layering in spriteset map

Anyway, I haven't try this. Let see if this works. Put under that script
Code:
class Spriteset_Map
 
  alias theo_fix_kastuke_name_create create_names
  def create_names
    theo_fix_kastuke_name_create
    @names.each do |name|
      name.viewport = @viewport1
      name.z = 201
    end  
  end
 
end
Nope, didnt change anything (also tried putting it as a different script, nothing then either).
 

TheoAllen

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Derp, I missed the initialize. Here u go
Code:
class Spriteset_Map
 
  alias theo_fix_kastuke_name_create create_names
  def create_names
    theo_fix_kastuke_name_create
    fix_viewport
  end
 
  def initialize
    create_names
    snj_initialize
    fix_viewport
  end
 
  def fix_viewport
    @names.each do |name|
      name.viewport = @viewport1
      name.z = 201
    end   
  end
 
end
 
Joined
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Derp, I missed the initialize. Here u go
Code:
class Spriteset_Map
 
  alias theo_fix_kastuke_name_create create_names
  def create_names
    theo_fix_kastuke_name_create
    fix_viewport
  end
 
  def initialize
    create_names
    snj_initialize
    fix_viewport
  end
 
  def fix_viewport
    @names.each do |name|
      name.viewport = @viewport1
      name.z = 201
    end 
  end
 
end
Aaaand that's one mode that needs fixing off my list. Thanks, it worked!
(Admin feel free to lock this now.)
 

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