Kaus Ultimate Overlay v1.11 NEW: Added Sprite Fixes Snippet Plugin

Status
Not open for further replies.

Kaus

The Sagittarius Bearer
Veteran
Joined
Mar 22, 2014
Messages
376
Reaction score
948
First Language
Taglish
Primarily Uses

 



 



v1.11 By: Kaus


 


ADD ONS:


(March 15, 2016) NEW! Kaus Sprite Fixes v1.0 - DOWNLOAD SNIPPET


Kaus Sprite Fixes Plugin helps display sprites correctly.


Fixes:


-Jittering Parallax Background on Smooth Cameras (the 1 pixel glitch between the parallax and other layer when you move)


-Sprite Balloon Z Priority to display balloon animations on map correctly above par layer. 


-Sprite Animation Z Priority to display animations on map correctly above the par layer.


 


RPG MAKER MV 1.2 UPDATE FIX:


1. ) Download KSU_ParallaxSmoothing Here: DOWNLOAD


2. ) Place it BELOW Ultimate Overlay Plugin (Make Sure Ultimate Overlay Plugin is Above Everything else)


3. ) Set the settings of the Parameter of the Parallax Smoothing to false: http://i.imgur.com/4F0Zd2L.png


4. ) And you're good to go ^_^


 


 


Terms of Service:
1.) Do not repost in other forum without my permission.


2.) Free for Non-Commercial and Commercial Uses but Credits is Required.






Instructions:


Download the plugin and paste it in your js folder. Add the plugin in plugin manager just below everything else. Use the features using Notetags or Plugin Command indicated below and in the help file. 


Introduction:


I've been waiting for days and days for someone to actually make a parallax script with several features but can't wait any longer so I've made my own version. If you're familiar with my old script Ultimate Overlay from RMVX and VXAce well I dont need to explain anymore. But for those who are new to RPG Making. Here's a brief introduction for you...


Ultimate Overlay Plugin will allow you to add custom images (more layers) into your map that will scroll with the map so it sticks like its really in the map. This is already accessible through the parallax feature if you add ! in the first of the image's filename in the parallax folder. but that limits you to have the overlay one. the one that goes over the character. so Here's Ultimate Overlay comes handy.


Layers: 


Light Layer


      ↑


Fog Layer


      


Shadow Layer


      


Parallax Layer (New)


      


Character Layer (Default)


      


Ground Layer


      


Tileset Layer (Default)


      


Parallax Layer (Default)


Explanation:


Light Layer is the highest layer and used for creating Light Effects such as Sunlight Rays, or Street Lights, or any Source of Light.


Fog Layer is used for creating a Fog Effect in much that is moving automatically by settings. Used for Mists, Desert Sandstorms, Clouds etc.


Shadow Layer used for displaying Shadow layer.


Parallax Layer (New) is used for adding an image in the map that will be OVER the character. You can also use this Layer to create shadows for your tiles


Character Layer is the layer of your characters, events and npc. etc.


Ground Layer like Parallax Layer (new) it is used for creating custom images but UNDER your characters.


Tileset Layer (Default) is the layer your tilesets are set on.(Unless they are set as * in priority it will show higher than Ground Layer))


Parallax Layer (Default) is the lowest layer and can only be seen if There's no Tileset Layer above it.


and Here's a Sample Fog File: (save in parallaxes folder by default)





Enjoy!!


Bush Region:





Fog Depth:





Displaying Layers:


- Use the Notetags in the map ONLY IF you're going to use images based on its mapID to automatically display specific layers.


- You don't need to add Notetags if you're going to use the Plugin Command. 


- The Plugin Command is a Powerful tool. You can use this option anytime to change overlay images in any given situation, with or without notetags.


- All in all, There's 2 ways of displaying overlays.


1. Thru Notetags. (Automatically Displays notetagged overlay with the mapID as filename)


2. Thru Parallel Processed Event Plugin Command. You need to specify the filename.


It's your choice and they're situational. ^_^ Enjoy Mapping. 


If you have any questions or suggestion to be added in the plugin feel free to post and ask. I'm happy to help.


Tips:


Learn how to Parallax with this awesome girl who makes video tutorial about parallax mapping - http://forums.rpgmakerweb.com/index.php?/topic/49028-mv-parallax-mapping-for-beginners-3-part-video-series/


Better Use with OrangeMapShot Plugin for easier parallax mapping. - http://forums.rpgmakerweb.com/index.php?/topic/49711-orange-mapshot/


Or you can also use this plugin alternatively - http://forums.rpgmakerweb.com/index.php?/topic/49684-mrp-mapexporter-export-your-full-size-maps-11-as-png-files/


1. You can use the Parallax (New) Layer to create your own shadow images for the map. It helps great than having an autoshadow on MV.


2. You can set <fogOpacity> from 0 to 255, 0 Being invisible and 255 being more visible. Not adding this tag will set to default 255.


3. You can use decimal places in <xMove> and <yMove>


4. <xMove:positiveNumber> moves the fog to the right <xMove:NegativeNumber> to the left <yMove:positiveNumber> down and <yMove:NegativeNumber> up.


5. You can use the ground layer for making flowers, photoshopped roads and pathways.


6. You can use Multilayer Fogs for setting up an animated scrolling water just set it up to 255 Opacity and -1 Depth so it will be displayed below the tilemap and let it scroll the way you want it ;)


Bug Reporting:


If you will report an error or a bug or you're just having a problem with displaying layers. please make sure to do the following while doing so.


-Attach Images of Error Code, Console Error Texts etc.


-Screenshots of Plugin Parameter Settings, List of your Plugins in order.


-If Necessary, Provide the layer image you want to display


-Elaborate the problem to avoid repetitive questions.


Known Bugs:


None.


Incompatibility Issues:


None.


FAQ:


Q: My Overlay is not Displaying, Am I missing something?


A: Check your Map Notetags if you indicated the right tags, if not try creating an event and use parallel processing using this plugin command: "Overlay layertype filename" (more info in the help file) Also check if you have your switches on for it to be displayed. If you can't display a light layer, make sure you're using light colors for your light layer as it is displayed in additive blend (dark colors will be removed).


Q: Can we have an animated overlays?


A: No, you can't, though you can try using plugin command to call different images of layer but i doubt it will run smooth.


Q:   Can I display multiple fogs in 1 map?  
A: Yes you can by using the plugin command "addfog" (refer to help file) also make sure you put wait 1 frame each plugin command to give it time to call each one at a time. 


Q: How do I create the image of layers on my Map?


A: Get an Image Editor Program with layering features to design. Try using Orange Mapshot or something similar for capturing the whole map as a skeleton base for your parallaxing.


Suggested Features:


-Battle Scene Fog


Tutorials:


-Different Tutorials Will be posted here that will help you get to know the plugin more. Thanks to the people who made the videos ^_^


By: Echo607










By: Fallen Lorelei
















Version Log:

v1.11 (12.31.15)


-Added feature to use Variables in Notetags by using a '$' sign in the start of the value


-Added function to use plugin calling without using wait frame command to set intervals to multiple plugin calling.


v1.10 Recoded (12.8.15)


-Fixed a bug where if you choose to start without QuickStart gives you the error 'DefOpacity is not Defined' 


-Fixed a bug where if you try switching off quickstart id and go to next map automatically turns it back on. Now Aliased New Game to QuickStart switches instead on Map Loading.


-Ground, Par, Light and Shadow redefined as non-loopable image. This way you can have your images as is and it will not loop if the map extends bigger than the overlay image.


-Performance Improvement. If you were experiencing lags due to amount of displayed layers. 


v1.09 (12.6.15)


-Added New Function: Bush Region. Set your Region ID through the Plugin parameter. Default: 7.


-Added New Function on Plugin call:'addfog'. Now allows to set up the 'Depth' of the Fog so you can display it Below Characters or the Tileset. (See Help File)


v1.08 (12.4.15)


-Added New Feature: Multi-Fog System. You can now have more than one fog display at a time (See Help File)


-Fixed a Bug where in you cannot call multiple plugin commands for displaying different layers.


v1.07 (11.14.15)


-Added New Feature: Organized Folder. You can now have your images in separate folders. (See Help File)


-Added New Feature: Fog Transition Control. You can now control the transition of your fog. (See Help File) 


v1.06 (11.13.15)


-Fixed Bug where shadow layer is not displaying properly


-Added Compatibility with Terrax Lighting Plugin (See Plugin Settings)


v1.05 (11.9.15)


-New Feature: Added Plugin Command to call and change images in different layers anytime.


-New Layer: Added Shadow Layer, displayed below fog and light but above par and ground.


v1.04 (11.9.15)


-Added Compatibility with Galenmereth's TDDP_BindPicturesToMap Plugin . (See Parameters in the Plugin Settings)


-Added Quick Start Function as default to start the game with automatic switches on.


v1.03 (11.2.15)


-Added Parallax Layer Switch feature as Requested.


-Fixed the Fog Layer Movement. Thanks to Ryalein for noticing and doing the fix.


-Changed Notetag Code of <xPlus><xMin> to <xMove> and just input + or - number for direction.


-Changed Notetag Code of <yPlus><yMin> to <yMove> and just input + or - number for direction.


v1.02 (11.1.15)


-Added a feature to Activate display of Light and Fog Layers via Switches.


-Added a transition effect of activating and deactivating Light and Fog Layers for smooth transitions.


-Fixed Light Layer Positioning to go along with the map.


v1.01 (10.31.15)


-Fixed the issue with MBS_MapZoom Script. It will now perfectly work with this one.


-Set fog's blendmode default to Normal instead of Additive.


-Fixed the issue from fog not moving to the desired coordinates.

v1.00 (10.31.15)


-Created the Plugin.


Credits:


Kaus
 
Last edited by a moderator:

LoganX87

Mapper
Member
Joined
Jul 16, 2014
Messages
13
Reaction score
28
First Language
English
Primarily Uses
RMMV
Amazing as a mapper i really appreciate this, definitely will test it out, cant wait to start mapping in MV!   :guffaw:
 

Prescott

argggghhh
Veteran
Joined
Aug 28, 2014
Messages
506
Reaction score
421
First Language
English
Primarily Uses
RMMV
WHOA

Probably only going to use this for the lighting and fog in our current project. Definitely an AMAZING plugin, nice work! Very simple too.
 

Kaus

The Sagittarius Bearer
Veteran
Joined
Mar 22, 2014
Messages
376
Reaction score
948
First Language
Taglish
Primarily Uses
Thanks guys, I hope you find it very helpful. also if you experienced any bug. Please do report so i can improve the script :)
 

MikePjr

Artist
Veteran
Joined
Nov 7, 2012
Messages
758
Reaction score
468
First Language
English
Primarily Uses
Okay, i think this is EXACTLY what i was looking for.. just needs an option to use more than 1.

How do you set up your fog if you don't want it to use Additive Blending?

It seems to use that be default.
 
Last edited by a moderator:

Kaus

The Sagittarius Bearer
Veteran
Joined
Mar 22, 2014
Messages
376
Reaction score
948
First Language
Taglish
Primarily Uses
I'll try to add more in the future. (If you're talking about fog)

Have you tried adding <fogBlend:0> ? 
 
Last edited by a moderator:

boldpaste2

The Dragon Heretics
Veteran
Joined
Dec 7, 2013
Messages
797
Reaction score
439
First Language
English
Primarily Uses
I was working on one, but this one already beats it on so many levels xD. Works like a champ Kaus.

On an incompatibility note, I couldn't use this script with this plugin (MBS - Map Zoom) but I kinda of expected it wouldn't work xD

If you could add compatibility, I would be most grateful. If not, I can live without the map zoom :p
 

Kaus

The Sagittarius Bearer
Veteran
Joined
Mar 22, 2014
Messages
376
Reaction score
948
First Language
Taglish
Primarily Uses
I'll check out that plugin later and see if i can fix the issue
 

MikePjr

Artist
Veteran
Joined
Nov 7, 2012
Messages
758
Reaction score
468
First Language
English
Primarily Uses
Yeah just fogs.

Also noticed when i get to an edge of a map for an overworld where it loops, the fog bounces .. or like.. snaps it's position around.
 

Kaus

The Sagittarius Bearer
Veteran
Joined
Mar 22, 2014
Messages
376
Reaction score
948
First Language
Taglish
Primarily Uses
Update: (from v1.00 to v1.01)

-Added the Compatibility with MBS_MapZoom script. (Totally works now with zooming in and out. just add my plugin above MBS_MapZoom)

-Fixed the blend mode (Now as default set to normal. If you wish to make it Additive just put <fogBlend:1> in the notetag.

Yeah just fogs.

Also noticed when i get to an edge of a map for an overworld where it loops, the fog bounces .. or like.. snaps it's position around.
What do you mean by snapping out of position? mines working fine i tried it in a large map and i got to the 4 corners of the map just fine
 
Last edited by a moderator:

MikePjr

Artist
Veteran
Joined
Nov 7, 2012
Messages
758
Reaction score
468
First Language
English
Primarily Uses
Yeah it snaps, it jerks near the borders.

I'm also having a hard time getting the fog to change directions.. seems to only want to go up left or up right.

I try changing the Y and it continues to move up, does not seem to matter if it's Plus or Min.
 

Kaus

The Sagittarius Bearer
Veteran
Joined
Mar 22, 2014
Messages
376
Reaction score
948
First Language
Taglish
Primarily Uses
Hmm Ill check it out

can you post a screenshot of the edge of map to see what it looks like.

Edit:
Okay I fixed the moving coordinates... just some stupid mathematical error sorry...

You can now move the fog to the right places. Re-download the plugin above.

Thanks for reporting these errors.

Still need to see that Edge of the Map issue tho. It works perfectly fine in mine
 
Last edited by a moderator:

MikePjr

Artist
Veteran
Joined
Nov 7, 2012
Messages
758
Reaction score
468
First Language
English
Primarily Uses
Does not look like anything special, but if i get the chance i can make a video showing.

I had to fix an error with the blending... in the plugin it's set to one so it seems to refuse to change with the call for fog blend...

Also, for some reason negative makes the map black.

Does negative not work? or is it my fog image by chance?
 
Last edited by a moderator:

Kaus

The Sagittarius Bearer
Veteran
Joined
Mar 22, 2014
Messages
376
Reaction score
948
First Language
Taglish
Primarily Uses
Does not look like anything special, but if i get the chance i can make a video showing.

I had to fix an error with the blending... in the plugin it's set to one so it seems to refuse to change with the call for fog blend...

Also, for some reason negative makes the map black.

Does negative not work? or is it my fog image by chance?
tileset map apparently supports additive blend type for some unknown reason but not negative. so It's better set to 0 or 1

If you downloaded the newer version, the default blendmode is already set to 0 and you only need to call <fogBlend:1> if you want your fog's blendmode to be additive.

Is your map set on Loop on both sides? that may be the problem to that edge of the map issue.
 
Last edited by a moderator:

MikePjr

Artist
Veteran
Joined
Nov 7, 2012
Messages
758
Reaction score
468
First Language
English
Primarily Uses
That really sucks and feels like an oversight...

There has to be a way to fix that...

This maker is slowly seeming worse than past ones.
 

Kaus

The Sagittarius Bearer
Veteran
Joined
Mar 22, 2014
Messages
376
Reaction score
948
First Language
Taglish
Primarily Uses
It seems like it...

it's not in the engine itself

 
Last edited by a moderator:

MikePjr

Artist
Veteran
Joined
Nov 7, 2012
Messages
758
Reaction score
468
First Language
English
Primarily Uses
What were they thinking?

This is the last maker i buy on day one.

Anyhow i better stop before a mod jumps my case for being off topic.

I'll try and do a video later on.
 

tati light

Veteran
Veteran
Joined
Aug 15, 2015
Messages
160
Reaction score
110
First Language
English
Primarily Uses
What were they thinking?

This is the last maker i buy on day one.

Anyhow i better stop before a mod jumps my case for being off topic.

I'll try and do a video later on.
Don't worry so much now about this, if there are no hidden classes, and if they support pixi (which some members here are trying from v2 to v3), it's just a matter of time until you can use all types of mix, blendings and sprite distortions for the games.

I believe in the long term MV will be the best maker, but I knew the release would lack most of the potential.
 

Parallax Panda

Got into VxAce ~2014 and never stopped...
Veteran
Joined
Oct 29, 2015
Messages
1,048
Reaction score
1,318
First Language
Swedish
Primarily Uses
RMVXA
This is great, exactly what I was looking for!

The fact that it is free to use for commercial games as well is just icing on the cake since some people consider donations commercial income which can be a problem if you are asking for said donations to keep your webpage and HTML5 game up and running etc. Just fantastic! :D

I hope you keep improving this and fixing eventual bugs and issues. Going to try it out right away!

Thanks!
 

grem333

Veteran
Veteran
Joined
Apr 25, 2014
Messages
141
Reaction score
85
First Language
English
Primarily Uses
RMVXA
Hooray! Fogs! For some reason, however, when I have this plug-in active, the pictures I used for character portraits disappear, even on maps that don't use the light effect or the fog effect, so I can't use it for one of my projects :(
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Trying to create a diagonal sprite, by following through GrandmaDeb's tutorial here.
(Basically, cutting up and resizing parts from the down and left version of the sprite.) :LZScheeze:


I've been reworking some old sketches, there's definitely a change on the artwork :kaopride:


Drawing a character who fight with his dog in battle is an interesting yet difficult affair. :D
Trying to get my good habits back again after this year... I need to go back to the gym, but Brazil is still in a bad situation of Covid-19, so I will try to work out at home! :D
I need to become a better battery.

Forum statistics

Threads
104,426
Messages
1,006,284
Members
135,950
Latest member
FabRG
Top