Kaus Ultimate Overlay v1.11 NEW: Added Sprite Fixes Snippet Plugin

Discussion in 'JS Plugin Releases (RMMV)' started by Kaus, Oct 31, 2015.

Thread Status:
Not open for further replies.
  1. Kaus

    Kaus The Sagittarius Bearer Veteran

    Messages:
    376
    Likes Received:
    948
    First Language:
    Taglish

    [​IMG] 


     



    v1.11 By: Kaus


     


    ADD ONS:


    (March 15, 2016) NEW! Kaus Sprite Fixes v1.0 - DOWNLOAD SNIPPET


    Kaus Sprite Fixes Plugin helps display sprites correctly.


    Fixes:


    -Jittering Parallax Background on Smooth Cameras (the 1 pixel glitch between the parallax and other layer when you move)


    -Sprite Balloon Z Priority to display balloon animations on map correctly above par layer. 


    -Sprite Animation Z Priority to display animations on map correctly above the par layer.


     


    RPG MAKER MV 1.2 UPDATE FIX:


    1. ) Download KSU_ParallaxSmoothing Here: DOWNLOAD


    2. ) Place it BELOW Ultimate Overlay Plugin (Make Sure Ultimate Overlay Plugin is Above Everything else)


    3. ) Set the settings of the Parameter of the Parallax Smoothing to false: http://i.imgur.com/4F0Zd2L.png


    4. ) And you're good to go ^_^


     


     





    [​IMG]


    Instructions:


    Download the plugin and paste it in your js folder. Add the plugin in plugin manager just below everything else. Use the features using Notetags or Plugin Command indicated below and in the help file. 


    Introduction:


    I've been waiting for days and days for someone to actually make a parallax script with several features but can't wait any longer so I've made my own version. If you're familiar with my old script Ultimate Overlay from RMVX and VXAce well I dont need to explain anymore. But for those who are new to RPG Making. Here's a brief introduction for you...


    Ultimate Overlay Plugin will allow you to add custom images (more layers) into your map that will scroll with the map so it sticks like its really in the map. This is already accessible through the parallax feature if you add ! in the first of the image's filename in the parallax folder. but that limits you to have the overlay one. the one that goes over the character. so Here's Ultimate Overlay comes handy.


    Layers: 


    Light Layer


          ↑


    Fog Layer


          


    Shadow Layer


          


    Parallax Layer (New)


          


    Character Layer (Default)


          


    Ground Layer


          


    Tileset Layer (Default)


          


    Parallax Layer (Default)


    Explanation:


    Light Layer is the highest layer and used for creating Light Effects such as Sunlight Rays, or Street Lights, or any Source of Light.


    Fog Layer is used for creating a Fog Effect in much that is moving automatically by settings. Used for Mists, Desert Sandstorms, Clouds etc.


    Shadow Layer used for displaying Shadow layer.


    Parallax Layer (New) is used for adding an image in the map that will be OVER the character. You can also use this Layer to create shadows for your tiles


    Character Layer is the layer of your characters, events and npc. etc.


    Ground Layer like Parallax Layer (new) it is used for creating custom images but UNDER your characters.


    Tileset Layer (Default) is the layer your tilesets are set on.(Unless they are set as * in priority it will show higher than Ground Layer))


    Parallax Layer (Default) is the lowest layer and can only be seen if There's no Tileset Layer above it.


    and Here's a Sample Fog File: (save in parallaxes folder by default)


    [​IMG]


    Enjoy!!


    Bush Region:


    [​IMG]


    Fog Depth:


    [​IMG]


    Displaying Layers:


    - Use the Notetags in the map ONLY IF you're going to use images based on its mapID to automatically display specific layers.


    - You don't need to add Notetags if you're going to use the Plugin Command. 


    - The Plugin Command is a Powerful tool. You can use this option anytime to change overlay images in any given situation, with or without notetags.


    - All in all, There's 2 ways of displaying overlays.


    1. Thru Notetags. (Automatically Displays notetagged overlay with the mapID as filename)


    2. Thru Parallel Processed Event Plugin Command. You need to specify the filename.


    It's your choice and they're situational. ^_^ Enjoy Mapping. 


    If you have any questions or suggestion to be added in the plugin feel free to post and ask. I'm happy to help.


    Tips:


    Learn how to Parallax with this awesome girl who makes video tutorial about parallax mapping - http://forums.rpgmakerweb.com/index.php?/topic/49028-mv-parallax-mapping-for-beginners-3-part-video-series/


    Better Use with OrangeMapShot Plugin for easier parallax mapping. - http://forums.rpgmakerweb.com/index.php?/topic/49711-orange-mapshot/


    Or you can also use this plugin alternatively - http://forums.rpgmakerweb.com/index.php?/topic/49684-mrp-mapexporter-export-your-full-size-maps-11-as-png-files/


    1. You can use the Parallax (New) Layer to create your own shadow images for the map. It helps great than having an autoshadow on MV.


    2. You can set <fogOpacity> from 0 to 255, 0 Being invisible and 255 being more visible. Not adding this tag will set to default 255.


    3. You can use decimal places in <xMove> and <yMove>


    4. <xMove:positiveNumber> moves the fog to the right <xMove:NegativeNumber> to the left <yMove:positiveNumber> down and <yMove:NegativeNumber> up.


    5. You can use the ground layer for making flowers, photoshopped roads and pathways.


    6. You can use Multilayer Fogs for setting up an animated scrolling water just set it up to 255 Opacity and -1 Depth so it will be displayed below the tilemap and let it scroll the way you want it ;)


    Bug Reporting:


    If you will report an error or a bug or you're just having a problem with displaying layers. please make sure to do the following while doing so.


    -Attach Images of Error Code, Console Error Texts etc.


    -Screenshots of Plugin Parameter Settings, List of your Plugins in order.


    -If Necessary, Provide the layer image you want to display


    -Elaborate the problem to avoid repetitive questions.


    Known Bugs:


    None.


    Incompatibility Issues:


    None.


    FAQ:


    Q: My Overlay is not Displaying, Am I missing something?


    A: Check your Map Notetags if you indicated the right tags, if not try creating an event and use parallel processing using this plugin command: "Overlay layertype filename" (more info in the help file) Also check if you have your switches on for it to be displayed. If you can't display a light layer, make sure you're using light colors for your light layer as it is displayed in additive blend (dark colors will be removed).


    Q: Can we have an animated overlays?


    A: No, you can't, though you can try using plugin command to call different images of layer but i doubt it will run smooth.


    Q:   Can I display multiple fogs in 1 map?  
    A: Yes you can by using the plugin command "addfog" (refer to help file) also make sure you put wait 1 frame each plugin command to give it time to call each one at a time. 


    Q: How do I create the image of layers on my Map?


    A: Get an Image Editor Program with layering features to design. Try using Orange Mapshot or something similar for capturing the whole map as a skeleton base for your parallaxing.


    Suggested Features:


    -Battle Scene Fog


    Tutorials:


    -Different Tutorials Will be posted here that will help you get to know the plugin more. Thanks to the people who made the videos ^_^


    By: Echo607










    By: Fallen Lorelei
















    Version Log:



    Credits:


    Kaus
     
    Last edited by a moderator: Jun 10, 2016
    #1
  2. LoganX87

    LoganX87 Mapper Member

    Messages:
    13
    Likes Received:
    28
    First Language:
    English
    Primarily Uses:
    RMMV
    Amazing as a mapper i really appreciate this, definitely will test it out, cant wait to start mapping in MV!   :guffaw:
     
    #2
  3. Prescott

    Prescott argggghhh Veteran

    Messages:
    453
    Likes Received:
    326
    Location:
    USA
    First Language:
    English
    Primarily Uses:
    RMMV
    WHOA

    Probably only going to use this for the lighting and fog in our current project. Definitely an AMAZING plugin, nice work! Very simple too.
     
    #3
  4. Kaus

    Kaus The Sagittarius Bearer Veteran

    Messages:
    376
    Likes Received:
    948
    First Language:
    Taglish
    Thanks guys, I hope you find it very helpful. also if you experienced any bug. Please do report so i can improve the script :)
     
    #4
  5. MikePjr

    MikePjr Artist Veteran

    Messages:
    552
    Likes Received:
    232
    Location:
    Texas USA
    First Language:
    English
    Okay, i think this is EXACTLY what i was looking for.. just needs an option to use more than 1.

    How do you set up your fog if you don't want it to use Additive Blending?

    It seems to use that be default.
     
    Last edited by a moderator: Oct 31, 2015
    #5
  6. Kaus

    Kaus The Sagittarius Bearer Veteran

    Messages:
    376
    Likes Received:
    948
    First Language:
    Taglish
    I'll try to add more in the future. (If you're talking about fog)

    Have you tried adding <fogBlend:0> ? 
     
    Last edited by a moderator: Oct 31, 2015
    #6
  7. boldpaste2

    boldpaste2 The Dragon Heretics Veteran

    Messages:
    800
    Likes Received:
    441
    First Language:
    English
    I was working on one, but this one already beats it on so many levels xD. Works like a champ Kaus.

    On an incompatibility note, I couldn't use this script with this plugin (MBS - Map Zoom) but I kinda of expected it wouldn't work xD

    If you could add compatibility, I would be most grateful. If not, I can live without the map zoom :p
     
    #7
  8. Kaus

    Kaus The Sagittarius Bearer Veteran

    Messages:
    376
    Likes Received:
    948
    First Language:
    Taglish
    I'll check out that plugin later and see if i can fix the issue
     
    #8
    boldpaste2 likes this.
  9. MikePjr

    MikePjr Artist Veteran

    Messages:
    552
    Likes Received:
    232
    Location:
    Texas USA
    First Language:
    English
    Yeah just fogs.

    Also noticed when i get to an edge of a map for an overworld where it loops, the fog bounces .. or like.. snaps it's position around.
     
    #9
  10. Kaus

    Kaus The Sagittarius Bearer Veteran

    Messages:
    376
    Likes Received:
    948
    First Language:
    Taglish
    Update: (from v1.00 to v1.01)

    -Added the Compatibility with MBS_MapZoom script. (Totally works now with zooming in and out. just add my plugin above MBS_MapZoom)

    -Fixed the blend mode (Now as default set to normal. If you wish to make it Additive just put <fogBlend:1> in the notetag.

    What do you mean by snapping out of position? mines working fine i tried it in a large map and i got to the 4 corners of the map just fine
     
    Last edited by a moderator: Oct 31, 2015
    #10
    boldpaste2 likes this.
  11. MikePjr

    MikePjr Artist Veteran

    Messages:
    552
    Likes Received:
    232
    Location:
    Texas USA
    First Language:
    English
    Yeah it snaps, it jerks near the borders.

    I'm also having a hard time getting the fog to change directions.. seems to only want to go up left or up right.

    I try changing the Y and it continues to move up, does not seem to matter if it's Plus or Min.
     
    #11
  12. Kaus

    Kaus The Sagittarius Bearer Veteran

    Messages:
    376
    Likes Received:
    948
    First Language:
    Taglish
    Hmm Ill check it out

    can you post a screenshot of the edge of map to see what it looks like.

    Edit:
    Okay I fixed the moving coordinates... just some stupid mathematical error sorry...

    You can now move the fog to the right places. Re-download the plugin above.

    Thanks for reporting these errors.

    Still need to see that Edge of the Map issue tho. It works perfectly fine in mine
     
    Last edited by a moderator: Oct 31, 2015
    #12
  13. MikePjr

    MikePjr Artist Veteran

    Messages:
    552
    Likes Received:
    232
    Location:
    Texas USA
    First Language:
    English
    Does not look like anything special, but if i get the chance i can make a video showing.

    I had to fix an error with the blending... in the plugin it's set to one so it seems to refuse to change with the call for fog blend...

    Also, for some reason negative makes the map black.

    Does negative not work? or is it my fog image by chance?
     
    Last edited by a moderator: Oct 31, 2015
    #13
  14. Kaus

    Kaus The Sagittarius Bearer Veteran

    Messages:
    376
    Likes Received:
    948
    First Language:
    Taglish
    tileset map apparently supports additive blend type for some unknown reason but not negative. so It's better set to 0 or 1

    If you downloaded the newer version, the default blendmode is already set to 0 and you only need to call <fogBlend:1> if you want your fog's blendmode to be additive.

    Is your map set on Loop on both sides? that may be the problem to that edge of the map issue.
     
    Last edited by a moderator: Oct 31, 2015
    #14
  15. MikePjr

    MikePjr Artist Veteran

    Messages:
    552
    Likes Received:
    232
    Location:
    Texas USA
    First Language:
    English
    That really sucks and feels like an oversight...

    There has to be a way to fix that...

    This maker is slowly seeming worse than past ones.
     
    #15
  16. Kaus

    Kaus The Sagittarius Bearer Veteran

    Messages:
    376
    Likes Received:
    948
    First Language:
    Taglish
    It seems like it...

    it's not in the engine itself

    [​IMG]
     
    Last edited by a moderator: Oct 31, 2015
    #16
  17. MikePjr

    MikePjr Artist Veteran

    Messages:
    552
    Likes Received:
    232
    Location:
    Texas USA
    First Language:
    English
    What were they thinking?

    This is the last maker i buy on day one.

    Anyhow i better stop before a mod jumps my case for being off topic.

    I'll try and do a video later on.
     
    #17
  18. tati light

    tati light Veteran Veteran

    Messages:
    160
    Likes Received:
    108
    First Language:
    English
    Don't worry so much now about this, if there are no hidden classes, and if they support pixi (which some members here are trying from v2 to v3), it's just a matter of time until you can use all types of mix, blendings and sprite distortions for the games.

    I believe in the long term MV will be the best maker, but I knew the release would lack most of the potential.
     
    #18
  19. Parallax Panda

    Parallax Panda Got into VxAce ~2014 and never stopped... Veteran

    Messages:
    693
    Likes Received:
    1,034
    Location:
    Fukuoka, Japan
    First Language:
    Swedish
    Primarily Uses:
    RMMV
    This is great, exactly what I was looking for!

    The fact that it is free to use for commercial games as well is just icing on the cake since some people consider donations commercial income which can be a problem if you are asking for said donations to keep your webpage and HTML5 game up and running etc. Just fantastic! :D

    I hope you keep improving this and fixing eventual bugs and issues. Going to try it out right away!

    Thanks!
     
    #19
  20. grem333

    grem333 Veteran Veteran

    Messages:
    141
    Likes Received:
    83
    Location:
    USA
    First Language:
    English
    Primarily Uses:
    RMVXA
    Hooray! Fogs! For some reason, however, when I have this plug-in active, the pictures I used for character portraits disappear, even on maps that don't use the light effect or the fog effect, so I can't use it for one of my projects :(
     
    #20
Thread Status:
Not open for further replies.

Share This Page