Kaus Ultimate Overlay v1.11 NEW: Added Sprite Fixes Snippet Plugin

Discussion in 'JS Plugin Releases (RMMV)' started by Kaus, Oct 31, 2015.

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  1. Kaus

    Kaus The Sagittarius Bearer Veteran

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    Glad to help out ^_^ 

    Can you upload a sample project setup for me to take a look for it so I can fix it? just 1 map with 1 character portrait so I can see the problem.
     
    #21
  2. Spy

    Spy Spy Veteran

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    Works very well, thank you.


    Here is a map made with the script

    [​IMG]
    Is it posible to disable a layer by a switch


    Eg light off when it's day
     
    Last edited by a moderator: Nov 1, 2015
    #22
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  3. Tommy Gun

    Tommy Gun ♩ ♪ ♫ ♬ Veteran

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    Yes, please add the ability to turn on/off layers with switches. I used that feature in my IGMC game and it's really useful!
     
    #23
  4. grem333

    grem333 Veteran Veteran

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    Sorry, how do I do that? I've never uploaded a project before haha
     
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  5. Kaus

    Kaus The Sagittarius Bearer Veteran

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    What a beautiful map!! celianna's?

    Good suggestion I will try to add that feature tomorrow. I have to go to sleep now...

    This completes my day seeing people doing wonderful things with my plugin <3

    Yes I will try tomorrow. 

    Pretty much just copy the js / img / data folders and put it in a zip file or rar file. 

    tho just copy one portrait in the img (not entire the img folder since its too big) you're trying to show me that conflicts with the script so i'll see what i can do about it.
     
    Last edited by a moderator: Nov 1, 2015
    #25
  6. Bernkastel

    Bernkastel Veteran Veteran

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    do you have any sample light, ground and other used images for testing?
     
    #26
  7. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

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    this is awesome thanks for sharing. very easy to use after you do some basic reading :)
     
    Last edited by a moderator: Nov 1, 2015
    #27
  8. Kaus

    Kaus The Sagittarius Bearer Veteran

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    Update:

    v1.02

    -Added a feature to Activate display of Light and Fog Layers via Switches.

    -Added a transition effect of activating and deactivating Light and Fog Layers for smooth transitions.

    -Fixed Light Layer Positioning to go along with the map.

    Default Switches for Light and Fog is set to 5 and 6 you have the choices of changing that via the parameters in Plugin Manager.

    Q: Why there's no switch for ground and parallax layer?

    A: There's no need to, that layer's purpose is for designing the map as is and not for ambiance effects like light and fog layer.

    Well the Images of Light, Ground and Parallax Layer should be the same as your Map's. 

    I can give you something about use of light but it really depends on the size of your map.

    Sample of Light Image:  http://i.imgur.com/IYfrwPI.png

    Sample of Ground Image: http://i.imgur.com/OUxyMr0.png

    Sample of Par Image: http://i.imgur.com/oBJeDt8.png

    Result: http://i.imgur.com/X2ofCKp.jpg
     
    Last edited by a moderator: Nov 1, 2015
    #28
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  9. ryalein

    ryalein Warper Member

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    First thanks for the plugin! Works great except that the fog only moves in the negative directions. Maybe I did something wrong but I fixed it by editing the fog part in the script to only use one variable for each direction and simply use negative numbers in the notes to change directions.

    Code:
    //======================= F O G  M A P ==========================Spriteset_Map.prototype.createFogMap = function() {    map = $dataMap;    this._fogMap = new TilingSprite();    this._fogMap.bitmap = ImageManager.loadParallax(map.meta.fogName);    this._fogMap.move(0, 0, Graphics.width, Graphics.height);    this._fogMap.blendMode = Number(map.meta.fogBlend) || 0;    if($gameSwitches.value(fogSwitch)== true)      this._fogMap.opacity = Number(map.meta.fogOpacity) || 125;     else      this._fogMap.opacity = 0;    this._fogMap.origin.x =  $gameMap.displayX() * $gameMap.tileWidth();    this._fogMap.origin.y =  $gameMap.displayY() * $gameMap.tileHeight();    this._fogMap.z = 21;    newX = 0;    newY = 0;    this._tilemap.addChild(this._fogMap);};Spriteset_Map.prototype.updateFogMap = function() {        map = $dataMap;        newX += Number(map.meta.xMove) || 0;        newY += Number(map.meta.yMove) || 0;        if(newX!=0) this._fogMap.origin.x =  ($gameMap.displayX() * $gameMap.tileWidth()) - newX;         else this._fogMap.origin.x =  ($gameMap.displayX() * $gameMap.tileWidth());        if(newY!=0) this._fogMap.origin.y =  ($gameMap.displayY() * $gameMap.tileHeight()) - newY;         else this._fogMap.origin.y =  ($gameMap.displayY() * $gameMap.tileHeight());    //Switch Checking     if($gameSwitches.value(fogSwitch)== true){         defOpacity = Number(map.meta.fogOpacity) || 125;        if(this._fogMap.opacity < defOpacity) this._fogMap.opacity += 1; }     else        if(this._fogMap.opacity!=0) this._fogMap.opacity -= 1;};
     
    #29
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  10. MikePjr

    MikePjr Artist Veteran

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    Wait, so you can use Z? I was being told else where that you can't and there was no Z settings..
     
    #30
  11. Kaus

    Kaus The Sagittarius Bearer Veteran

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    Just a simplified version for the note tag i see.. good point.

    Z property still exist in a way if they are in the same layer. adding child is still prioritized tho. 
     
    #31
  12. Rainfall

    Rainfall Veteran Veteran

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    Kaus, I love you for that plugin!

    This is exactly what I need for my project!

    I don't know if this is your first plugin or your 100th, but you did a very good job! (Sorry I'm new here to be honest, even though I'm registered for awhile =))
     
    #32
  13. MikePjr

    MikePjr Artist Veteran

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    Oi.. JS is SOOOooo much different than Ruby... ~_~
     
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  14. Spy

    Spy Spy Veteran

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    Thank you !
     
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  15. Rainfall

    Rainfall Veteran Veteran

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    I love you for this Kaus!

    This script is exactly what I need!

    I have a question though, is it possible to get light / fog examples how to put them into the scene?

    I don't really get this to work, my experience with custom things like this are almost zero, the years I was making it was mostly without internet, thus no custom thingies or similiar stuff. Just basic RPG Maker XP knowledge here ^^/
     
    #35
  16. Lady Xiahou

    Lady Xiahou pew pew pew Member

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    That's Awesome. Thank you! I was looking for this :3
     
    #36
  17. Kaus

    Kaus The Sagittarius Bearer Veteran

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    But Better...

    You are most welcome ^_^

    love you too babe, Read the instructions carefully.

    install in js folder.

    add in plugin manager.

    make the images you need.

    save them in the img/parallaxes folder

    put notetags in the map properties (right click properties on map name) 

    input the specific notetags you wanted to display in your map (example: <light> will display light layer)

    make sure you have your switch on for it to display in the map :) (default switches: 5 for fog 6 for light)

    anyway I'll try to make a demo once i get the time ^_^

    You're welcome buddy.
     
    Last edited by a moderator: Nov 1, 2015
    #37
  18. Tommy Gun

    Tommy Gun ♩ ♪ ♫ ♬ Veteran

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    Can you please add it anyway? In my Ace game I had a switch in the world map to "turn off" the top layer, and that removed the roof from every building. So you could walk into any building and see inside. Then when you walk out of a building the roof appears again. And there are probably other uses that people may need it for. 

    Unless I can put all the roofs on the fog layer instead.
     
    #38
  19. wizaerd

    wizaerd Adventurer Member

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    Instead of eating up and hardcoding switches, couldn't you just include either a plugin command or a script call to enable/disable as needed?
     
    #39
  20. invayne

    invayne Villager Member

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     hmm just updated the script to newest version and the  movement on  the fog layer stopped working all together... or am i just missing something.  tried all your  tags 

     edit : nvm works on  the negative tags 
     
    Last edited by a moderator: Nov 2, 2015
    #40
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