Kaus Ultimate Overlay v1.11 NEW: Added Sprite Fixes Snippet Plugin

Discussion in 'JS Plugin Releases (RMMV)' started by Kaus, Oct 31, 2015.

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  1. Kaus

    Kaus The Sagittarius Bearer Veteran

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    Update

    v1.03

    -Added Parallax Layer Switch feature as Requested.

    -Fixed the Fog Layer Movement. Thanks to Ryalein for noticing and doing the fix.

    -Changed Notetag Code of <xPlus><xMin> to <xMove> and just input + or - number for direction.

    -Changed Notetag Code of <yPlus><yMin> to <yMove> and just input + or - number for direction.

    As requested, Update your plugin to 1.03, it now includes Parallax Switch

    Sorry for that. I've already fixed it with v1.03

    P.S.

    Thanks to Ryalein for lessening my job and comes up with easier fog movements. :rock-left:   :rock-right:
     
    #41
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  2. Folkner

    Folkner Villager Member

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    Thanks this pluging is just awesome :D
     
    #42
  3. Nightshade

    Nightshade Veteran Veteran

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    I love the art you did : D thank you for this so much!!
     
    #43
  4. Kalashnikov

    Kalashnikov Villager Member

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    That's a beautiful example you have there, and great work on the script! Just what I've been looking for.
     
    #44
  5. Pern

    Pern Hello Veteran

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    Just plugged it in and figured it out after a little bit. I'm slow hehe. Thank you!
     
    #45
  6. Kaus

    Kaus The Sagittarius Bearer Veteran

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    I'd like to see what you can come up with this plugin guys. ^_^

    You're welcome

    Thanks :)

    Yea just read the instructions you will get it. Im planning on putting up a demo but then I update this plugin every once in a while so I'm gonna make it perfect before uploading a demo project.
     
    #46
  7. nio kasgami

    nio kasgami VampCat Veteran

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    nice script kaus~

    I mean...

    Plugin >>"

    on a side note you could check in the manual for Sprite.filter who offert nice effects to sprite!
     
    #47
  8. Kaus

    Kaus The Sagittarius Bearer Veteran

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    What does it do? I'll look for it in the codes ^_^ thanks
     
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  9. hermesisdead

    hermesisdead Villager Member

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    Thank you so much for this. Yeah I was wondering if it would be possible to use any of the PIXI filters over say, the fog or something? Is that a thing? I'm not very good at coding or terminology so excuse my ignorance here haha. But really, thank you for your hard work :)
     
    #49
  10. wizaerd

    wizaerd Adventurer Member

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    I made this suggestion earlier, but am not sure it was seen... Instead of eating up switches, since each game has a finite number of them, could you just make script calls to enable/disable a particular map type that could be called via an event?  Why use switches?
     
    #50
  11. Kaus

    Kaus The Sagittarius Bearer Veteran

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    I'm sorry but i won't be doing script call as of the moment.

    and to answer your question.

    because Instead of people typing codes you can access the map layer controls with just a click of on and off..

    it wouldn't hurt to have 3 space of your switches for map layering would it?

    another reason i prolly wont be doing it is because it will destroy so many codes that already in it including the conditions. 
     
    #51
  12. Jenza

    Jenza Veteran Veteran

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    Hey cause! Thanks for making this! I don't suppose you have some default files for light ect i can use?

    EDIT also i just tried using the light but it seems to be tiling instead of staying in the top corner. how do i correct this?
     
    Last edited by a moderator: Nov 3, 2015
    #52
  13. MikeMakes

    MikeMakes Veteran Veteran

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    Hello, I'm not familiar with overlay/parallax's z properties. I want to know is, do the message box and pictures always show above these map overlay layers by default?
     
    #53
  14. NanayaQ

    NanayaQ Villager Member

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    So, I was playing with the fog layer, but it seems to be under par layer?

    This is what I have in my note on map property:

    <fogName:fog><fogBlend:0><xPlus:1><xMin:-2><yPlus:1><yMin:-2><ground><par>[​IMG]
     
    #54
  15. Blackstarwolf

    Blackstarwolf Villager Member

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    Little question, is it possible to show the fog instantly?
    This slow appearing for a sandstorm isn't so good^^
     
    #55
  16. Kaus

    Kaus The Sagittarius Bearer Veteran

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    Sorry guys, I havent been online for a while. Im having problem with my internet. (Still got no connection just connecting to my mobile)

    Could you post a screenshot? also your light layer must be exactly the same as your map's width and height in terms of pixels

    Basing from your tagnotes you're using an older version. xPlus xMin etc is already removed and changed to xMove and yMove.

    I'll check the z property for that par vs fog if i got it right.

    Edit: Nope mines doing okay with the fog over parallax map. try updating the plugin. you have the outdated one. 

    Screenshot: 

    [​IMG]

    I'll add a feature for transition control on that one. 
     
    Last edited by a moderator: Nov 4, 2015
    #56
  17. Sneakaboo

    Sneakaboo Veteran Veteran

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    Easy to use and very nice for building.

    Reminds me a lot of victors fog overlay.

    One question though and slightly off topic.

    How do you avoid your maps being blurred out?

    For some reason I'm getting this with yours/galv and the original parallax.

    This isn't the case with the bindpictures to map.
     
    #57
  18. Morticide

    Morticide Villager Member

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    I'm having a small issue where my par and light layer won't show, but my ground layer does. I've used all the note tags, but can't seem to figure it out. Anyone have this issue, or know the fix?
     
    #58
  19. Cephalophane

    Cephalophane Villager Member

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    I was waiting for something like this. I haven't tried it out yet, but thank you so much. My world map has been so dull without moving clouds.
     
    #59
  20. NanayaQ

    NanayaQ Villager Member

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    @Kaus I see.. well I just updated the plugin also I am having same issue what Morticide have. I'm guessing a switch is require? Since my notetags are the same except I change the Y and X plus to x and y move.
     
    Last edited by a moderator: Nov 5, 2015
    #60
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