Hello, there. What I'm trying to do is to have an actor/enemy with the knockout state (or something that functions like the knockout state) stay in battle when they have the state applied. This is easy on the actor-end, but the enemies disappear after they're defeated. I want specific enemies that have been inflicted with a certain state/affected by a certain skill to do this, which would be (optional) able to be reversed. Is there any way to do this without a plugin, or will I have to request one? Thanks in advance!