Keep Moving (Event)

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
39,652
Reaction score
13,264
First Language
English
Primarily Uses
RMMV
Keep Moving (Event)
2015.11.04
by Shaz

Introduction
This plugin allows events to keep moving when you interact with them, overriding the default behaviour where the event pauses its move route and turns towards you. This is a port of the VX Ace script "No-lock NPC", renamed for better clarity.

How to use
Add to your plugins folder (file name is unimportant, but I call mine KeepMoving.js). There are no parameters to set.
Add the following plugin command to any event page where you want to override the default behaviour and allow the event to continue its move route during interaction:

Plugin Command : KeepMoving

Plugin

Download from pastebin

Credit
- Shaz

Terms
- free for use in commercial games
 
Last edited:

Nomi

Veteran
Veteran
Joined
Dec 16, 2014
Messages
156
Reaction score
48
First Language
German
hmmmm...u got some examples where to use it? Not that creative atm I guess :D
Just for letting people pass by while dialogues?

Or did u have some special things in mind?
 

PAC918

Villager
Member
Joined
Jun 25, 2013
Messages
5
Reaction score
0
First Language
English
hmmmm...u got some examples where to use it? Not that creative atm I guess :D

Just for letting people pass by while dialogues?

Or did u have some special things in mind?
Well, I could think of a couple instances where it might be useful...blacksmiths (or any shopkeeper). Typically, you'd have a counter separating you and them but who's to say the characters can't speak a little louder at times to make deals and such? LoL, the blacksmith could continue pounding away on his current work and carry on a conversation just as well with this plugin. Maybe some added background noises will help draw the scene as well?
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
39,652
Reaction score
13,264
First Language
English
Primarily Uses
RMMV
Typically it's for events where you have a repeating pattern in autonomous movement and you don't want them to stop doing it while talking to you.

A chef cooking at his stove, for instance - if he stops and turns to face you and it's a long dialogue, or you leave the message window open too long, that food is gonna burn!

A bunch of kids playing follow-the-leader - if you talk to one of them, they're just going to want to keep going and answer you over their shoulder as they continue on their way.
 

Remi Bitters

Villager
Member
Joined
Oct 1, 2015
Messages
8
Reaction score
4
First Language
Gutterspeak
Primarily Uses
How would events respond to the player 'blocking' their path, do they try to path around them or do they go through you or push the player aside.

These are important questions!
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
39,652
Reaction score
13,264
First Language
English
Primarily Uses
RMMV
This is not a pathfinding plugin. If your event is set to move along a specific path and you stand in their way, they will stop moving until you get out of the road.


This plugin simply allows them to keep going (if they can) while the event code is running, which normally doesn't happen.
 

Remi Bitters

Villager
Member
Joined
Oct 1, 2015
Messages
8
Reaction score
4
First Language
Gutterspeak
Primarily Uses
Okay cool! Thanks for the info.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Super stoked i just finished my first town in my project, by finished i mean i can always add more decorative aesthetics and the NPCs don't talk yet but the mapping is complete and all the important chess pieces are present!
My brain: Hey, I have an idea how to make the transition to the main story quest in The Wastes more natural!
Me: Good!
My brain: You need to remake the hotel you start out in, it's not realistic enough.
Me: Ok... This was unexpected, but I can do it.
My brain: Now make each hotel floor 5 times as large to match the main part. Oh, you also need to make a bunch of new npcs to fill in the space on these maps.
Me: Crap.
Should be able to release Haxe MV/MZ next weekend.
It look that somehow MZ tracks are messed up (for example battle4 is obviously a theme, castle2 is a ship, ship1 is a scene and so on..). Maybe they just named them after with some ambiguity.
is there a script call that return how much turn has passed in battle?

Forum statistics

Threads
100,607
Messages
977,781
Members
132,220
Latest member
lightnvs
Top