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- Mar 13, 2012
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I've run into a little problem, mechanics-side, while making enemies for my first dungeon. What I'm ultimately trying to do is make the enemies in the first dungeon moderately challenging so that they aren't just pushovers you can beat by spamming attack several times.
So right now, I've got two Plant enemies: One small, and the other a larger variant. The larger one deals more damage and has more HP, at the cost of less speed, while the smaller one deals less damage but is much quicker than the large. Both enemies have a skill which allows them to heal over time, as well as a skill which can potentially cause bleeding (-5% total HP per turn for two turns).
However, I've noticed a problem during playtesting - even with a fair amount of health, HP regen spells and potions, the enemies still end up dealing a large amount of damage over the course of a battle (200-300 damage out of 625 total HP), which in turn forces the player to needlessly and continuously waste potions after every battle.
I thought to try lowering their stats, but if I lower a stat by 1 or 2, there hardly seems to be a difference, while if I lower a stat by over 3, the battles seem to become far too easy and quick.
Could anyone suggest what I could do to fix this and get the difficulty just right?
So right now, I've got two Plant enemies: One small, and the other a larger variant. The larger one deals more damage and has more HP, at the cost of less speed, while the smaller one deals less damage but is much quicker than the large. Both enemies have a skill which allows them to heal over time, as well as a skill which can potentially cause bleeding (-5% total HP per turn for two turns).
However, I've noticed a problem during playtesting - even with a fair amount of health, HP regen spells and potions, the enemies still end up dealing a large amount of damage over the course of a battle (200-300 damage out of 625 total HP), which in turn forces the player to needlessly and continuously waste potions after every battle.
I thought to try lowering their stats, but if I lower a stat by 1 or 2, there hardly seems to be a difference, while if I lower a stat by over 3, the battles seem to become far too easy and quick.
Could anyone suggest what I could do to fix this and get the difficulty just right?


