- Joined
- May 18, 2012
- Messages
- 114
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- English
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Hi,
I had a problem in my first released game where I had a character (major or main/player) in a bunch of conversations; each message box had their name and avatar. Then, when I changed their name/avatar, I had to manually find each and every event in my game with that person, and change it by hand.
Aside from time-consuming, this was very error-prone and required way too much testing effort.
Is there a way to keep this information DRY (Don't Repeat Yourself)? Can I store it in some sort of variable/global which I can then use in each message/conversation with that character?
How do other people solve this?
Edit: I ended up using character references (eg. \N[1]) and Yanfly's Message System for avatars (eg. \af[1])
I had a problem in my first released game where I had a character (major or main/player) in a bunch of conversations; each message box had their name and avatar. Then, when I changed their name/avatar, I had to manually find each and every event in my game with that person, and change it by hand.
Aside from time-consuming, this was very error-prone and required way too much testing effort.
Is there a way to keep this information DRY (Don't Repeat Yourself)? Can I store it in some sort of variable/global which I can then use in each message/conversation with that character?
How do other people solve this?
Edit: I ended up using character references (eg. \N[1]) and Yanfly's Message System for avatars (eg. \af[1])
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