I've been thinking of ways to add more variety and freshness to the combat. My most recent idea is to do "intentional limitations" such as making rings that allow access to only a subset of magic techniques. For example, early game would have you choose between elemental rings so you can only have access to one element of magic at a time. When you advance, you can get a ring with two at a time, then three at a time.
That should make it so that the player can only use magic to target SOME enemy weaknesses, but still has to think of other strategies for enemies they don't have the weakness for.
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