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Hey everyone,
I was curious if anyone knows of a way to show the description inputted in the 'Items' creation tab in game, when using the 'Select Item' event option. I want the user to be able to hover over an item (without selecting it) and have a description window pop up with the description text inside it. This would occur when the user has the option to select a key item when prompted by the event.
This may need to be done with a, but I'm not sure, so I am not posting this in the 'Plugin Request' sub-category just in case. But as a secondary note, this is a RPG Maker VX Ace script that supposedly took take of this:
This was found on another post here:
This post seems to ask the same question as me, but I'm not sure that the script actually solves the problem as I am using MV and not VX Ace. If it does solve the problem, a conversion to JavaScript for MV would we great!
Any guidance would be appreciated, and thanks ahead of time to any repliers!
I was curious if anyone knows of a way to show the description inputted in the 'Items' creation tab in game, when using the 'Select Item' event option. I want the user to be able to hover over an item (without selecting it) and have a description window pop up with the description text inside it. This would occur when the user has the option to select a key item when prompted by the event.
This may need to be done with a, but I'm not sure, so I am not posting this in the 'Plugin Request' sub-category just in case. But as a secondary note, this is a RPG Maker VX Ace script that supposedly took take of this:
Code:
#==============================================================================# ■ Meow Face Key Window#------------------------------------------------------------------------------# Reposition Key Window and Add Help Window#==============================================================================# How to Use:# [1] Put this script below Material and above Main#==============================================================================class Window_KeyItem < Window_ItemList def initialize(message_window) @message_window = message_window super(0, Graphics.height-fitting_height(3), Graphics.width, fitting_height(3)) self.openness = 0 deactivate set_handler(:ok, method(:on_ok)) set_handler(:cancel, method(:on_cancel)) end def start self.category = :key_item @help_window = Window_Help.new @message_window.close refresh select(0) open activate end def on_ok result = item ? item.id : 0 $game_variables[$game_message.item_choice_variable_id] = result @help_window.dispose close end def on_cancel $game_variables[$game_message.item_choice_variable_id] = 0 @help_window.dispose close endend
This post seems to ask the same question as me, but I'm not sure that the script actually solves the problem as I am using MV and not VX Ace. If it does solve the problem, a conversion to JavaScript for MV would we great!
Any guidance would be appreciated, and thanks ahead of time to any repliers!
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