Key Item Description When Hovering After 'Select Item' Event

gibbotron09

Good Fruit Games' Creator
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Hey everyone,


I was curious if anyone knows of a way to show the description inputted in the 'Items' creation tab in game, when using the 'Select Item' event option. I want the user to be able to hover over an item (without selecting it) and have a description window pop up with the description text inside it. This would occur when the user has the option to select a key item when prompted by the event.


This may need to be done with a, but I'm not sure, so I am not posting this in the 'Plugin Request' sub-category just in case. But as a secondary note, this is a RPG Maker VX Ace script that supposedly took take of this:

Code:
#==============================================================================# ■ Meow Face Key Window#------------------------------------------------------------------------------# Reposition Key Window and Add Help Window#==============================================================================# How to Use:# [1] Put this script below Material and above Main#==============================================================================class Window_KeyItem < Window_ItemList  def initialize(message_window)    @message_window = message_window    super(0, Graphics.height-fitting_height(3), Graphics.width, fitting_height(3))    self.openness = 0    deactivate    set_handler(:ok,     method(:on_ok))    set_handler(:cancel, method(:on_cancel))  end  def start    self.category = :key_item    @help_window = Window_Help.new    @message_window.close    refresh    select(0)    open    activate  end  def on_ok    result = item ? item.id : 0    $game_variables[$game_message.item_choice_variable_id] = result    @help_window.dispose    close  end  def on_cancel    $game_variables[$game_message.item_choice_variable_id] = 0    @help_window.dispose    close  endend
This was found on another post here: 





This post seems to ask the same question as me, but I'm not sure that the script actually solves the problem as I am using MV and not VX Ace. If it does solve the problem, a conversion to JavaScript for MV would we great!


Any guidance would be appreciated, and thanks ahead of time to any repliers!
 
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