- Joined
- Oct 29, 2016
- Messages
- 7
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- 1
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- English
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Okay! So I've got a little dilemma here. I've got a tiny little side-quest kind of thing going where the protagonist has to go find an item, and take it back to the npc. Hand it in and get the reward.
Now I have that part setup perfectly fine. I'm happy with it and it does really well, except for one thing. When it comes to choosing the Key Item which I have specified it too. It lists EVERY key item I have in the game. And I can choose any of the items in order to give to the npc, which results in the quest being completed regardless of the item I've given to the npc.
I'm sorry if I'm not being as descriptive of the issue as I could. If that is the case, here are a few screenshots. These include the event I have used to code it, the Key items, and the result regardless of which item I have given to the npc.



Now I have that part setup perfectly fine. I'm happy with it and it does really well, except for one thing. When it comes to choosing the Key Item which I have specified it too. It lists EVERY key item I have in the game. And I can choose any of the items in order to give to the npc, which results in the quest being completed regardless of the item I've given to the npc.
I'm sorry if I'm not being as descriptive of the issue as I could. If that is the case, here are a few screenshots. These include the event I have used to code it, the Key items, and the result regardless of which item I have given to the npc.





