Key items

KeroTani

Veteran
Veteran
Joined
Oct 9, 2015
Messages
180
Reaction score
14
First Language
English
I have a map in my game. At different points in the game I have different events. I was wondering is there a better way than making 3 maps or making a ton of key items and linking them to the events? 
 

Labyrinthine

Artist/ Developer
Veteran
Joined
Jun 23, 2014
Messages
454
Reaction score
403
First Language
Finnish
Primarily Uses
Care to elaborate a bit?

Edit: Are you using switches and self-switches normally in these cases? Not sure if I still understood the problem correctly though... I'm a bit tired atm.
 
Last edited by a moderator:

KeroTani

Veteran
Veteran
Joined
Oct 9, 2015
Messages
180
Reaction score
14
First Language
English
Care to elaborate a bit?
Let's say your game starts on map 1. There are a number of auto run events. Later you come back to map 1 and other auto run events happen. Right now I have 3 maps and each one has a auto run event as I really don't want a key item for them. In other places I use key items because the party needs to go find a item. I'm trying to find out is there a 3rd way to do this so I don't have a ton of unneeded maps or a ton of key items in my game. 
 
Last edited by a moderator:

fish

Veteran
Veteran
Joined
Nov 13, 2015
Messages
44
Reaction score
13
First Language
Mandarin
Primarily Uses
Still not 100% sure what you're trying to do, but are you saying, how to make different auto-events run when you return to the previous map without having to use a key item?

If you simply want a different auto-run event to run when the player returns to a previous map, you can simply setup a switch in the event. When the player leaves that map, or when some conditions are met, you flip that switch so that the next time the player returns to the map, the auto-run event will determine which version it should run based on the switch condition.

Not sure if this is what you're looking for.
 

KeroTani

Veteran
Veteran
Joined
Oct 9, 2015
Messages
180
Reaction score
14
First Language
English
I just had a huge brain fart, sorry please close.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,051
Messages
1,018,549
Members
137,836
Latest member
T62352536256t362
Top