- Joined
- Jan 23, 2019
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Hello again,
I'm making a racing game and am curious to turn the shift key dash function into more of a limited availability speed boost. Basically, I want the shift key (or any key really) to function as it does now but only for x amount of time. I would like this function to be tied to an on screen meter that depletes as you hold the key. I'll complicate it further and say that once the speed meter has diminished fully, I would like it to slowly start refilling to the halfway point to be used once again for a finishing boost. At no point before being empty should the meter begin to replenish. Also, I'm not looking to turn the speed change on or off, but am looking for the speed to respond to the button being pressed.
Thanks and let me know if there's anything I should clarify. I'm curious if the solution is to create something as a common event or conditional branch that relates to my time system and trigger that through the use of a keyboard script...but I'll leave the answers up to people who know what they're talking about.
I'm making a racing game and am curious to turn the shift key dash function into more of a limited availability speed boost. Basically, I want the shift key (or any key really) to function as it does now but only for x amount of time. I would like this function to be tied to an on screen meter that depletes as you hold the key. I'll complicate it further and say that once the speed meter has diminished fully, I would like it to slowly start refilling to the halfway point to be used once again for a finishing boost. At no point before being empty should the meter begin to replenish. Also, I'm not looking to turn the speed change on or off, but am looking for the speed to respond to the button being pressed.
Thanks and let me know if there's anything I should clarify. I'm curious if the solution is to create something as a common event or conditional branch that relates to my time system and trigger that through the use of a keyboard script...but I'll leave the answers up to people who know what they're talking about.






