1.- I just tested your plugin on 1.5.1 : It works perfect! thank you so much.
2.- But, i have to say it, there is another bug.
But i think is really minor. Looks like the process, after used, for example you input a determined text, the dialog ends, and the plugin keeps
like processing the input. I was testing the plugin, used it, then i went into a battle on another map(im not using it during battles,btw). several seconds later(during the battle), i got the following error message: "TypeError " in yellow, and the following text " Cannot set property 'onchange' of undefined" and the project freezes permanently.
This is the only bug i got, and it happened on android device. Besides that, you can see the options "ok " and "cancel" in the upper left corner totally unclickable.
3.- The last thing i can add, and i hope you dont want to kill me, is that you could add the following option: when the input dialog opens, and the keyboard opens, if the user press back on his android device, you can't reopen the text, so you have to click ok or cancel, and try to open the dialog again,so it would be nice if pressing the space you have to write, could re open the keyboard, avoiding to click ok or cancel to restart a new instance. This is just to improve the user interface, i guess.
You are the best !
EDIT: Ok, i have tested the plugin on a totally new project and if think i can help you
to adress in a certain way the nature of the bug: if you create an event (anywere on any map) with the InputDialog open, you finish using it and so on; seems like the plugin commands never ends. The bug appears when you start a battle. You can check that
by simply going to test battle(doesnt matters which enemy), you will see the bar where you have to write in the upper left corner. After you end the battle, the project crashes with the message i described previously.