Introduction This plugin is a Text Input System that allows you to enter various languages such as Korean, Chinese, Arabic, Japanese, and Russian. Screen shots Its result is returned with specif..
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The only problem is, old versions of the script let you put the hint text ABOVE the text input window, but now it's shoved into the box where it doesn't fit.
Is there a way to put it back above the text box?
There's a lot I have wrong with this plugin [like choosing the text box color, having the text box be a normal 'window' like everything else in the game, being able to choose the font size via parameters, etc] but this is the biggest issue I need a workaround for.
[Note: I would use other input plugins like qInput and qNameInput but those screw with my Player Notepad plugin. This is the only way I can let the player take notes AND answer questions with their keyboard input.]
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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