- Joined
- Oct 18, 2020
- Messages
- 8
- Reaction score
- 1
- First Language
- English
- Primarily Uses
- RMMV
Hey folks.
So I'm wondering if my idea is feasible and sounds cool. I've made some other, very simple games on RPGMMV and now I want to try my hand at something more complex than "find key, open door, kill monster, win game".
I say complex, however, I want to keep some things simple so that I can focus on making the events and the rest of the game play fun and engaging.
First off, I want the player to collect keys which open the next dungeon. When all of the keys are collected the player uses them to ALL to open the door to the last dungeon.
I also want to utilize upgradable weapons and armor a lot, and items and weapons that are necessary to progress the story and take out bosses. However, I don't want my the the character to level up. I want the player to be dependant on finding items and armor which will raise their stats.
Does any of this make sense? Is it too complex, or just the right amount of complex for someone looking to jump into the next stage of RPG design?
Thanks!
So I'm wondering if my idea is feasible and sounds cool. I've made some other, very simple games on RPGMMV and now I want to try my hand at something more complex than "find key, open door, kill monster, win game".
I say complex, however, I want to keep some things simple so that I can focus on making the events and the rest of the game play fun and engaging.
First off, I want the player to collect keys which open the next dungeon. When all of the keys are collected the player uses them to ALL to open the door to the last dungeon.
I also want to utilize upgradable weapons and armor a lot, and items and weapons that are necessary to progress the story and take out bosses. However, I don't want my the the character to level up. I want the player to be dependant on finding items and armor which will raise their stats.
Does any of this make sense? Is it too complex, or just the right amount of complex for someone looking to jump into the next stage of RPG design?
Thanks!

