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@Kilitar That may work for random weather events, but I don't think it'd work quite as well for a scripted cutscene with a specific time everything is supposed to happen. The cutscene event shows animations on events that are not the cutscene event itself, one of which being the player. Besides this, I'm trying to be very cautious about where and when I use switches, in case I need switches for something else later in the game (since there is the hardcoded limit of 5,000 switches)