- Joined
- Apr 20, 2019
- Messages
- 231
- Reaction score
- 20
- First Language
- Spanish
- Primarily Uses
- RMMV
@ddblue Oh, yes! That the same "requestAnimationFrame" thing.
@MikaTeapot ?
UPD. Is anyone interested in hiring a scripter to fix the issue?
I'm ready to spend up to $20-30 on the solution, but I'm afraid it won't be enough
I'm getting the bug even after turning all the other plugins off. Not sure what's the issue here.
UPD. I've actually used this plugin before and I didn't get any lags. Just tested the old game of mine, and it's running 60 FPS despite having real-time shadows![]()
LAST IMPORTANT UPDATE!
After a few hours of testing, I found the issue. It seems like the plugin has issues with scaled-up images bound to the map. Basically, both normal parallaxes and plugin parallaxes will produce a lag if images are scaled up.
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