When Menu is open, the lights happen to look weird(It happens with the original menu of RPG maker too)
I forgot to say: It ALSO happens if i use a map as menu background, and click New Game. The room's lights bugs when fading out.
i solved it removing "? this._heightMap[x][y] : null" in the part "Hello Khas! I'm having an issue with Ultra Lightning (4.2) and QMovement from Quxios (1.6.0)...it works fine but i can't move left or right, only up and down. The error is the following...is there a simple fix or it's too complicated?
This is caused because of how you're doing your region tiles. I had the same issue and it took forever to figure out.Could someone please tell me what's causing this, and/or how to fix it? Thank you!
Well, its really not needed.Hello, I'd like to ask about the possibility of an additional feature. I'm using AdvancedLighting version 3.2.
Would it be possible to have animations show lighting as long as they're playing? I have a somewhat dark map where animations are played as part of a cutscene, and they look as if they should cast some form of light (one animation is of fire, the other is of a light-based spell). I know there's a feature for setting a region or tile to emit a light, so I thought it might be possible to also give this feature to animations.