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onlyloveezzie<3

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Earlier I asked a question that I figured out that had to do with an actual problem I was having with it's set-up. This is more of a question of curiosity for something a bit more effective and convincing regarding it. I noticed when I was playing my game, when you entered the room that had the script applied to, it would fade to darkness slowly. Personally, I didn't really like that effect because it seemed unrealistic and unconvincing and it set off the mood of the game. Is there a way to make it so when you walk into the room it's already dark, and if so, what is the best way to go about that? If it isn't possible, does anyone have a suggestion on a script I could do this with? My friend Oracle has already tried Victor's script and she couldn't figure it out, and if she can't, then I definitely can't. However I'm open to all suggestions. ^w^
 

Engr. Adiktuzmiko

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there is an option to set the fade time, look at the script again...
 

onlyloveezzie<3

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there is an option to set the fade time, look at the script again...
Oh. I'm so sorry. Umm...I'll look over it again, thank you for informing me I missed something. Sorry, sometimes I miss things like that because of my very slight dyslexia.
 

Engr. Adiktuzmiko

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I'm gonna look at it too, wait, I don't have Khas on the office so I wasn't able to give a concrete answer...

for now, make sure you run it on parallel instead of auto-run... so that it begins before you see the map... :)

EDIT:

Code:
change_color(time,r,g,b,a)
The first parameter is for time... I'm not sure if setting it to 0 will work, in case it doesn't maybe 1 should suffice
 
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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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