- Joined
- May 30, 2015
- Messages
- 76
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- English
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- RMMV
Thank You. But there seems to still be a problem.
Once I've removed the lantern script calls and added an erase event command after the s.change_color script call and start the game
in the map affected everything is fine.
BUT
If I play the game and transfer into that map later on the flickering effect in the corner still occurs. And I've double-checked everything.
It occurs no matter which [light x] I use.
And I've found that even the change or set color effect itself causes this flickering issue if entering a map later on. Even if there's no light source to begin with.
Once I've removed the lantern script calls and added an erase event command after the s.change_color script call and start the game
in the map affected everything is fine.
BUT
If I play the game and transfer into that map later on the flickering effect in the corner still occurs. And I've double-checked everything.
It occurs no matter which [light x] I use.
And I've found that even the change or set color effect itself causes this flickering issue if entering a map later on. Even if there's no light source to begin with.
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