Khas Light + Screen Resolution

SerpentRose

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Alrighty, so I'm using KALE, which is rad and all... But it does the clipping thing when the window is bigger than default. http://gyazo.com/1336a7cc3bd53a5c91721e86bb1c7402

I don't see anywhere in KALE where I can edit the read resolution, and I didn't wanna fiddle with it before I got around to seriously learning Ruby.

http://gyazo.com/afd5100e645f185198b31055b3655ca9 Would line 641 be where I change the values, or do I even muck with it at all? I noticed around the last 40 lines there's more resolution references as well.

I'm also using Vlue's Advanced Game Time, which auto-tints all maps based on game time. http://forums.rpgmakerweb.com/index.php?/topic/3851-advanced-game-time/?hl=vlue

Is this an issue with all tinting scripts, or is there one that corrects itself depending on the rez?
 
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Sixth

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Replace every single 544 you find in the script with Graphics.width and every 416 with Graphics.height.


And this is it, now it works! :D


Graphics.width will always take the width of the game's resolution, and Graphics.height will always take it's height.
 

SerpentRose

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So that's pretty close to what I thought. Thank you!
 

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