Khas Light Script - Not Enough Range

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Hey guys. So, I've been using Khas'es Light Script for my Ayumi: Enhanced Edition. In an update I did lately, I wanted to increase the range of the default light effect, so I simply expanded the graphic using paint.net (see 1st image)

Now it works great, but when transitioning to a "tighter" space, the game crashes (see 2nd image)
For the record, the code mentioned in the crash is this one, but I don't think it changes much:
Code:
    for y in (sy-range).to_i..@y1
      init = shadow_ix(y)
      bitmap.clear_rect(init-phx,y-phy,shadow_fx(y)-init+1,1)
    end
  end

I do not think it matters, since in more open areas it works fine, but I have terrain-tagged the tilesets as Khas instructs, in order for surfaces to bounce off light (see 3rd image)

Do you guys have any idea how to fix this besides shrinking the torch size?
(ftr, just in case it matters, that's the command for the torch:
Code:
l = $game_map.lantern
l.change_owner($game_player)
l.set_graphic("torch")
l.set_opacity(255,0)
l.show
)
 

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slimmmeiske2

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I've moved this thread to Script Support. Please be sure to post your threads in the correct forum next time. Thank you.

 
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Admin close thread. I've found a solution after all.

For those who might face a similar problem, the issue (somehow) was that a jump event took place between the map transfers. I am not certain how that is related to anything, but it's true.
 

slimmmeiske2

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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