- Joined
- Sep 16, 2012
- Messages
- 282
- Reaction score
- 384
- First Language
- Portuguese
- Primarily Uses
- RMMV
Looking for the MV version?
There's an updated (and free for non-commercial projects) MV version here (click me!).
The Definitive Update!
The definitive update is available! The demo now includes more gameplay to cover the new features, I hope you guys like it
Khas Graphics Library updated to 2.0 | KGL was updated to add performance fixes and a fix for triggering anti virus software false positives. Now everything works fine.
Script commands now work with omitted time (instant) | For those who like to use Ultra Lighting script commands, now they work with omitted time. It's easier to use!
Fixed [lighting on/off] tag to sync with the switch | Fixes a bug which was causing problems with lighting controls.
Added F12 reset compatibility | Integrates the previous add-on functionality to the core script.
Added light level command | For creative users, now you can measure the light level by calling $game_map.shadows.light_level(x, y). This is a powerful tools for scripters!
Added comment tags to override offset | Now you can override a light's offset by using the commands [offset_x A] and [offset_y B], where A and B are integers in pixels (can be negative).
New add-on: Sticky Jump | This add-on fixes an issue some people have with jumping. It should be used with caution, but you'll know if you need it.
New add-on: Battle Lighting | Adds a lighting layer to battle scenes! It gives new life to your battles.
New add-on: Light/Shadow Detector | A new add-on for users with lots of creativity! You can add shadow and light detectors to a map, bringing puzzles to a new level.
Introduction
Hiding characters in shadows or showing them in bright light, give your game a completely new look! Adjust lighting conditions to suit your game’s style, creating well-illuminated houses or spooky dark caves.
Created by Khas, the Ultra Lighting is an advanced lighting engine for RPG Maker VX Ace, which employs fast per-pixel operations to render lights and shadows, resulting in an immersive scene. The system is designed to be highly compatible with all kinds of scripts, turning it into an essential feature that can be present in all of your games. Who knows what the shadows can hide?
Features
Achieved with KGL. Fast graphics processing = fancy effects
Shadow overlay
Easy to use with comments and notetags
Comes with an user guide
Advanced light blending (realistic and beautiful colors)
Random opacity variation (useful for torches and broken lights)
Dynamic shadows for any light
Soft shadows (a.k.a. anti-aliased edges)
Easy to upgrade from Awesome Light Effects
Smart chunk management increase performance on big maps
Easily extensible by official add-ons
Add-ons
These add-ons can be downloaded here and added to your game. Some will add new features, some will make the script work better and some will make other scripts compatible with Ultra Lighting. Please note that they will only work if you have the Ultra Lighting script - otherwise your game will crash.
Graphics Menu (included - ready to use!) - Let the player adjust the graphics settings
Lantern (included - ready to use!) - Adds support for a lantern item, including a hotkey
Light Groups (included - ready to use!) - Group lights and control their opacity
Ultra Fog (free add-on - fog graphics) - The best fog script you can have with Ultra Lighting. Includes support for Graphics Settings.
Todd's Autosave - Compatibility add-on
Vlue's Advanced Game Time - Compatibility add-on
Battle Lighting (included - ready to use!) - Adds lighting to battles!
Light/Shadow Detector (included - ready to use!) - Adds detectors to your game.
Sticky Jump (included - ready to use!) - Fixes some an issue with jump. Use with caution - may not be necessary.
Deprecated add-ons (not needed if you have the version 1.1 or greater)
F12 Reset - Compatibility add-on
Lighting on/off quick fix (free add-on) - Use this if you're having trouble with map notetags
Required scripts
These scripts are included with the Ultra Lighting, but they can be updated separately! I will keep a link to them and their version here so you can always easily check if you're using the latest version!
Khas Core Library - Latest version: 1.03
Khas Graphics Library - Latest version: 2.00 (script) | 2.00 (dll)
Screenshots
Videos
Update Log
02.24.2017 The Definitive update
10.03.2015 Vlue's AGT Integration has been updated to 1.02
09.27.2015 Vlue's AGT Integration has been updated to 1.01
09.27.2015 The Foggy Time update
08.23.2015 Added new videos
08.23.2015 KCL updated to version 1.01
08.22.2015 Added F12 Reset Compatibility Add-on
08.21.2015 Added Todd's Autosave Compatibility Add-on
08.21.2015 Release
Download
Buy it now at the official RPG Maker Store!
Official Support
Visit the Khas Scripts sub-forum!
Last edited:

