kien

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About
I was working on this plugin, and finally got something at least playable.
Part of the system is inspired by Moghunter's LMBS script released in VX Ace. My Appreciations here.
The plugin is still in development, and plenty of features is planning to be implemented.
Not compatible with YEP Battle Core and any similar plugins that modify battle scenes
Any bug reports and suggestions are welcomed!

Demo, Plugin, and Descriptions
on my GitHub
Also an Browser Play sample at here

Implemented Features
  • Battler Movements
  • Skill Motions
  • A simple Ai, in an extensible way
  • Projectiles generated through skill.
  • Aerial Cast of skill
  • Weapon Sprite separate from Character Sprite
  • Multi-Functional Editor for JSON property use in this plugin in here
  • Skill Name And Quick Messaging
  • Combo/Chain system
Planning Features
  • More commands for skill motion
  • Documentation + Tutorial for the plugin and the editor.
 
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Rose Guardian

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What is the difference between your LMBS, and Mog Hunter's? Just curious. Sorry if this is a necro post.
 

kien

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What is the difference between your LMBS, and Mog Hunter's? Just curious. Sorry if this is a necro post.



If his MV version is same as VX Ace version, then the main difference is the customizability.


His single skill only does a linear movement, deal damage while entire motion with some delay.


This script that is still under development allows creators with some javascript knowledge to customize a lot more things, such as Skill's motions, Battler's AI, and how those Projectiles are working.


As a cost to this customizability, this script will require much more settings for each battler and skills.


I'm currently developing a Java tool that can in some way to simplify the settings, and that's why the script itself is not updating.
 

Rose Guardian

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May I make a suggestion? One thing you could do to make the battlers easier to make is set it up so that all of the poses are on one sheet. It will save people a lot of time making the battlers.
 
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kien

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May I make a suggestion? One thing you could do to make the battlers easier to make is set it up so that all of the poses are on one sheet. It will save people a lot of time making the battlers.






 

Means something like the default sideview graphics?


I had considered that, but as


1. It will let all poses have same dimensions and frame counts, or


2. It will let pose finding cost more times, and let pose directing settings become very tedious if they could have different dimensions and frame counts in one image


As the primary target of this script is to have more space of customization, I thought it should be easier to achieve it by separating the pictures.


Yep I can understand it will be extremely bothersome to extract poses from those sprite sheets, but In fact, it will become a chaos if you didn't separate it manually but through the program : )
 

Recruit

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Hey there, not sure if this is already dead, but I am very impressed. Looking in the scripts, I can see the customization you have implemented. .


Positive Feed Back (trying browser sample)


(+)Solid Characters: I love the fact that you can choose whether or not you can run passed the enemy, this allows for a tanking system, so battles wont be over chaotic like in moghunters


(+)Separation of Character and Weapon, I indeed found it interesting that the weapon is separated from the actor, but the only problem I can find is that, it restricts you to using the generic rpg sprites/format (correct me if im wrong)


(-)AI seems to be able to push you and sticks to you like glue, and it becomes quite blocky when your trying to jump over them, or get around them. Sometimes you even get stuck in them 0.o


I was wondering if you have a more recent sample/demo that showcases the actual beauty of the plug-in, demonstrating the knockback customization that moghunters lmbs doesn't provide, and what seems to be a interesting AI which can be programmed to target a certain condition (e.g low health targets). Yes customization is very similar too Moghunters, and I would be very appreciative if you can sample how some of your neat features are used. Would love to see a sample using a different type of battler than the RPG generic ones.


Suggestion: Make a how too, on your script or sample on what is what to make it more user friendly. I would be amazed if you were able to add a skill shot system in the LMBS( e.g Using the mouse pointer/ or something else, to choose where the designated skill will go, including a gravity mechanic to the projectiles.) So far ranged actors with the AI to target far, or low health targets will try to aim for them, instead of shooting directly at the person in the front.
 

firststef

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Hi !


I,ve been working a while with mog,s lmbs... but i found this script and it is quite nice. Good job!


I haven,t played much with it though, cuz i use my own battler graphics...


But i love how you can press twice for a combo... nice


And how you dont pass enemyes


And the different weapon sheet wow now thats BIG!


Though everything is soo small...


And it,s kynda hard to decipher everything... I dont even know where controls are...


Anyway i hope youll be working on this


its a great plugin...


Good luck!


P.S. no same sheet for sprites- too chaotic
 

Threepwood Jones

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I don't know if you're still working on this, but I get this error when I try and start a battle.

Error: You must atleast have a graph name "Stand" for all of your battlers​
 

kien

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I don't know if you're still working on this, but I get this error when I try and start a battle.

Error: You must atleast have a graph name "Stand" for all of your battlers​
I'm currently working on the documentations very slowly, and I just found out that I forgot to update the file after adding few features XD
That is an intended error raised when the graphic file is not properly placed.
You need to place your separated motion image files in img/sv_actor/[battler_name]/ while [battler_name] is the folder name specified with <Battler Name:xxx> note tag. You can download a tiny tool from here to help you convert the default sideview format image into separate files. Also, this tool will help you to set the skill motions and image properties easier.
 
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ShellFlare

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I'm currently working on the documentations very slowly, and I just found out that I forgot to update the file after adding few features XD
That is an intended error raised when the graphic file is not properly placed.
You need to place your separated motion image files in img/sv_actor/[battler_name]/ while [battler_name] is the folder name specified with <Battler Name:xxx> note tag. You can download a tiny tool from here to help you convert the default sideview format image into separate files. Also, this tool will help you to set the skill motions and image properties easier.


How do I use the tool? I downloaded it and nothing happens when I click it.
 

kien

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How do I use the tool? I downloaded it and nothing happens when I click it.
My apologies to anybody who had tried to use this plugin. I totally forgot to update my release on GitHub...
The release should be updated and works now
 

Threepwood Jones

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So have you fixed your sample project? That's what I tried downloading earlier and it didn't work. Your browser sample doesn't work either - I select action on an NPC and the game just freezes.
 

kien

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So have you fixed your sample project? That's what I tried downloading earlier and it didn't work. Your browser sample doesn't work either - I select action on an NPC and the game just freezes.
Both samples are pretty old, but at least the web sample should work fine.
This plugin loads all required resources on battle start, so on the web sample, it may look like freeze when it trying to load resources when the battle starts. You can try to look at your network activity to see is it loading or not.
Anyway, I'm planning to update the sample too, but as it is exam season now, so it will take few times to finish...
 
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Hey!... I came across the LMBS from Moghunter. And i have been messing with it. I just came across this thread. Haven't tried out anything. So far as i read through everything its mostly positive. I have encounted the skills you can only use in air. Is there possible way you can change it to have the classic feel of 4 moves and 2 shortcuts?.. I will be testing out youre LMBS. Comparing the yours and MOGHUNTERS. I look forward to seeing more and more progress. :D:D
 

kien

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Hey!... I came across the LMBS from Moghunter. And i have been messing with it. I just came across this thread. Haven't tried out anything. So far as i read through everything its mostly positive. I have encounted the skills you can only use in air. Is there possible way you can change it to have the classic feel of 4 moves and 2 shortcuts?.. I will be testing out youre LMBS. Comparing the yours and MOGHUNTERS. I look forward to seeing more and more progress. :D:D
Thank for replying! I'm welcoming any suggestion to improve the plugin.
I have encounted the skills you can only use in air
So this means those skill will not do anything when user on ground? I will try to add a note tag to allow this type of skill exists.
Is there possible way you can change it to have the classic feel of 4 moves and 2 shortcuts?
And this one means those similar to old 2d system (direction + cast key and L/R trigger)?
I'm planning to add few add-ons for this plugin to enable these minor changes to get this basic system close to few existing series's system. In this basic plugin, 4 or 5 moves can be registered in the menu depends on the plugin parameter, and Q/W key is not used. I will try to get this system at first.
Again thank you for your suggestions and support!
 
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Thank for replying! I'm welcoming any suggestion to improve the plugin.

So this means those skill will not do anything when user on ground? I will try to add a note tag to allow this type of skill exists.

And this one means those similar to old 2d system (direction + cast key and L/R trigger)?
I'm planning to add few add-ons for this plugin to enable these minor changes to get this basic system close to few existing series's system. In this basic plugin, 4 or 5 moves can be registered in the menu depends on the plugin parameter, and Q/W key is not used. I will try to get this system at first.
Again thank you for your suggestions and support!

Thank you. I have been looking for someone who can do this. Could you possibly email me. I rarely get on this site? paladingaming007@gmail.com. Like if anything changes. Thanks. Keep up the work.
 
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Thank you. I have been looking for someone who can do this. Could you possibly email me. I rarely get on this site? paladingaming007@gmail.com. Like if anything changes. Thanks. Keep up the work.

Also what i said about the Air skills. In MOGHUNTERS LMBS. There is ground and air. Lets say i were to use "Rising Falcon" from tales of symphonia. it would be used in kid air. (You would have to jump and then use the skill, not use it while on the ground like in Tales of Symphonia). And yes The 4 skills and 2 shorcuts were somerging from every tales games until Tales of the abyss. And a couple others.
 

The Magic Circle

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Tales of Phantasia is such a fun game and I'm really happy that this exists.

...Especially because ToP's encounter rate was WAY too high and this means that someone will make a game like it but with slightly fewer enemies.
 

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