- Joined
- Nov 7, 2018
- Messages
- 58
- Reaction score
- 52
- First Language
- C#
- Primarily Uses
- RMMV
It means not to hold onto things, just because you like them. Or something among those lines anyways.
In game design, it especially means don't keep things in the game because you just like them. Ask yourself: does the game really need this(still)? Or is it just something I like, even though it doesn't really fit in my game(anymore)?
Those things are your darlings, and sometimes you have to kill them, cut them from your project. Not something easy to do of course, but in the end, this can often help you & your project(and your teammates if you are working together!).
With the deadline for the IGMC nearing, this might be especially relevant for some of us.
So what do you think of this statement? Do you agree?
And do you have darlings you might have to kill in one of your projects?
In game design, it especially means don't keep things in the game because you just like them. Ask yourself: does the game really need this(still)? Or is it just something I like, even though it doesn't really fit in my game(anymore)?
Those things are your darlings, and sometimes you have to kill them, cut them from your project. Not something easy to do of course, but in the end, this can often help you & your project(and your teammates if you are working together!).
With the deadline for the IGMC nearing, this might be especially relevant for some of us.
So what do you think of this statement? Do you agree?
And do you have darlings you might have to kill in one of your projects?
