Killing off an NPC

OneTrueMitch

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So I have been wondering about this for a while. Back before my older game started giving me problems, I had a few events that involved NPC's killing one another.

I know that I could simply make an autorun event and make animations to show {blank NPC} attacking {blank NPC} with magic or whatever, then make said NPC transparent and through, but I was wondering if there was a more efficient way of making that kind of event so it could show a bit more detail. I know that the game I am working on right now will involve a lot of death so any help would be greatly appreciated.
 

Silent Darkness

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Well, beyond some custom spriting, i'd imagine changing the event graphics on the fly.
 

Andar

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no, all those settings inside the move routes will cause problems sooner or later, because they are not for permanent effects.


Simply make an additional (empty) event page and use a switch to activate that page, if you want an event to vanish for any reason.
 
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OneTrueMitch

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no, all those settings inside the move routes will cause problems sooner or later, because they are not for permanent effects.

Simply make an additional (empty) event page and use a switch to activate that page, if you want an event to vanish for any reason.
Right. Okay, I can do that. If I want the event to stay (I don't because it will be more of a cutscene, but for question sake) then do I skip out on the making of that empty event page?
 
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If you want to put some more effort into it, you could have a sound effect play, the npc jump back one step, move one step backwards slowly and then replace the event with a fallen graphic.
 

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