- Joined
- Aug 13, 2019
- Messages
- 45
- Reaction score
- 43
- First Language
- Chinese English
- Primarily Uses
- RMMV
SECTION A: SYNOPSIS
Explore a vast world from the perspective of eight heroes each with their own stories. Defeat challenging foes with your reflexes on move inputs as well as knowledge of their weaknesses. Forge bonds with the denizens of each nation and unite them against those who threatens the peace.
A J-RPG that emphasize on execution and planning. No grind for experience points required. All progression are unlocked through exploration and beating challenging foes.
Each and everyone of the monsters and foes drops a unique gear, bearing their name called a 'Warprint' that allows you to wield their powers when equipped.
Choose a party of four within a cast of eight unique characters, each with their own resource management playstyle as well as having roles they excel in. Discover augment jobs that allows for a huge possibility of customization to play to your strengths or to cover for your shortcomings.

Edge of Reality
Bonus Game Mode for those who wants to dive into purely gameplay aspects of the game. A full roguelike mode of 5 stages for the player to test their skills and see how far they can make it with the resources they are given. Randomly generated paths and battles and customizable loots awaits!
Version 1.5 Major Change Log
- Dungeon area reset trigger fixes.
- New playable character, Kaylie the Sorceress.
- Sorceress Permit is now removed.
- When starting a Edge of Reality run, you are provided with 5 free Bravery Roots now.
- New Permit, Starstriker is now added.
- Adjusted enemy stats.
- Added new bridging areas.
- New Option Bosses.
- New Battle Mechanics, timed input for Gear Skills and Item now has a small chance to bypass resource consumption.
- Fixed graphical faults in Bells Area.
- Rebalance Melodi's Consecration with the light damage scaling increased.
- Rebalance Melodi's Consecration to provide a damage reduction buff as well.
- Rebalance Melodi's standard Gloria to provide a BRAVE as well.
- Melodi's Gloria also provides a 15% boost to 'Lucky' now.
- Melodi's Resuscitate is now renamed to Gabriellio.
- Melodi's Allgrace has its BRAVE cost adjusted.
- You may speak to Sinatra in the Edge of Reality starting area to select battle music.
Version 1.1 Change Log
- Increased starting money allowing players to purchase a few gears in the emporium.
- Added additional tutorial sequence before railway Zeezos encounter to better showcase newly introduced characters.
- Added Training Dummies to teach fundamentals of the combat system. In depth coverage of less intuitive mechanics.
- Added introductory descriptions of common states to Varis' hub function, strategic descriptions remain unlockable through dialogues.
- Rebalanced Melodi's BRAVE engine by eliminate integer rounding issues that cause her to be too weak without any Spirit boosts.
- Rebalanced Varis' Steel Salutation to require less BRAVE.
- Changed Sol's introduction sequence during Arachnid battle to also showcase his Passive ability.
- Rebalanced Zaxxi's Moonwhisper Ω to have a slightly high Spirit scaling on the heal.
- Added more overworld treasures.
- Allowed re-entering of Sootwell South Mines with rest point so players may farm for Warprints if they so choose.
- Added mini fast travel within Delancia in between districts.
- Additional Save Points in the overworld.
- Misc. proofreading.
- Rebalanced Vitalin from 150 to 200 Health healing.
- Removed menu access in the campsite to prevent runtime errors.
- Rebalanced Crau to have slightly weaker defenses, use 'Venomous Stinger' less frequently.
- Rebalanced tutorial encounters, Zeezos will use 'Deflected' less often.
- Rebalanced Apex Zeezos deals slightly less damage with group assault to prevent cases where player dies while above 50% HP.
- Added cursors to leaping points.
- Removed 1 Patrol during stealth/escape sequence.
- Misc. collision fixes.
- Fixed map traveling issues from Wishbrooke to Wishpeak.
- Added Shortcuts in Wishpeak to help with backtracking.
- Rebalanced the damage output levels of Sorcerer Permit. (Edge of Reality)
- Changed starting Warprints during character selection. (Edge of Reality)
- Added indicator of starting Warprint equipped on each character during their selection text. (Edge of Reality)
- Added text descriptions of starting bonus for 'Monster Harp', 'Proto Trinkets' and 'Chromatic Lodepike'. (Edge of Reality)
- Added Edenstill Saplings to the first area of each elemental dungeons. (Edge of Reality)
- Added Save Points to bonus areas requires no combat to progress. (Edge of Reality)
- Abridged roguelike mode to only be 4 Stages, updated instructions. (Edge of Reality)
Version 1.2 Change Log
- Rebalanced Melodi's Gloria and added very minor BRAVE generation on the 'Σ' version.
- Rebalanced Plode's Warprint Skill 'Dire Protocol' to have far higher scaling.
- Fixed Zaxxi's Kindred Skills display in menu.
- Fixed Kindred Armor to provide the correct skills and states.
- Added more state information in the Journal.
- Misc. proofreading, yet again.. I know...
- Misc. collision fixes, you guys are seriously good at straying off the beaten paths.
Version 1.3.1 Change Log
Version 1.3.1 Changelog:
- Final trial added for Edge of Reality.
- New Warprints added to random pool.
- Autosave feature for Edge of Reality.
- Added item that acts as Lives for Edge of Reality.
- Choice to start with combat consumables now provides 2 of each.
- Characters who are unable to act, will have their falling weapon hidden during input phase.
- Increase input window for all characters.
- Item price adjustments.
- Added cursor for 2nd boulder puzzle lever in Wishpeak
- Fixed boss sprites changing when interacted from the sides.
- Rebalanced Spellthief's Olsnicawiza, reduced damage and increased BRAVE cost.
- Rebalanced Dryads encounters to have more Health.
- Rebalanced Bolster to cost 8 BRAVE instead of 5.
- Rebalanced Vrathos Link to siphon slightly less BRAVE.
- Rebalanced Plode health, made it more lightly to survive till combat event.
- Fixed Blusterclaw Ω from targeting all enemies.
- Fixed Warmaster's Rite Ω from targeting all enemies.
- When Down Button is held during input, weapon visuals fall faster.
- Added more overworld treasures.
- Orto and Fibbs battle rebalanced, increased BREAK! shields by 1 but added a new weakness each.
- Enemy use states are now visible in the Journal.
- Added Bloodlust state to Journal after challenging the Cerbereus.
- Item Menu now reflects flat values too.
- ???? is added to Edge of Reality.
- Added actor directions to coach cutscene.
- Misc. proofreading.
- Misc. collision fix.
- Fixed cutscene errors in heroes chapter.
- Fixed Behemoth dropping Warprint of other monsters.
- Added descriptions for obtainable weapons.
- Fixed stat kids end of quest conversation reenactments .
- Fixed Varis leveling up with Chromatic Lodepike playing animation at the wrong time.
- Launcher icon updated.
- Fixed Varis' secret skill not costing BRAVE.
- Overall performance optimization.
Version 1.4 Change Log
Version 1.4 Changelog:
- Massive assets update, the great RTP purge is upon us!
- Parameter stages formulas are adjusted.
- Fixed some overworld chest having sprite behaviour issues.
- Tint Screen issue after opening scene.
- Zaxxi's Moonwhisper Ω now only provide 1 stage of resistance.
- Zaxxi's Pack Formation now cost lesser BRAVE.
- Begonia's Dragon Wheel has the damage scaling swapped with the Ω version.
- Lifewing battle debugger event removed.
- Guardian's Virtuous Scars now has a small BRAVE cost. Rebalanced lower scar moves.
- Multiple enemy AI updated.
TRAILERS
IMAGES/SCREENSHOTS
DOWNLOAD LINK & COMMUNITY
Last edited: