RMMV Kitten Mita Remaster

AceOfAces_Mod

Engineering to infinity!
Veteran
Joined
Sep 7, 2014
Messages
1,721
Reaction score
1,200
First Language
Greek
Primarily Uses
RMVXA
Okay, that was... interesting. So, here are my thoughts on this.

Story:

Can't say much. It was interesting, though sometimes cliched. 

Locales:

Nicely done. Some things are nice (like that the village is awake in the night rather than the day).

Battle System:

Quite unique, though it kinda reminds me of Battle Heat or Tengai Makyō: Karakuri Kakutoden for the Japan only NEC PCFX. Still, pretty nice.

Character build up:

Eh, it's fine. But why there's no Endurance training? Usually on games with similar system, they have an Endurance training. Also I don't get the Charisma in battles. Some explnation?

Keep up the good work!
 
Last edited by a moderator:

rondchild

Veteran
Veteran
Joined
Jul 31, 2012
Messages
362
Reaction score
269
First Language
Indonesia
Primarily Uses
@AOA :

Okay, that was... interesting. So, here are my thoughts on this.


Story:


Can't say much. It was interesting, though sometimes cliched.


Locales:


Nicely done. Some things are nice (like that the village is awake in the night rather than the day).


Battle System:


Quite unique, though it kinda reminds me of Battle Heat or Tengai Makyō: Karakuri Kakutoden for the Japan only NEC PCFX. Still, pretty nice.


Character build up:


Eh, it's fine. But why there's no Endurance training? Usually on games with similar system, they have an Endurance training. Also I don't get the Charisma in battles. Some explnation?


Keep up the good work!
We will improve the story in next update with full content in chapter 1.
We plan to make every chapter have 30 days, you can explore more content in next update ^^b


In full version every village will have different culture ^^b


Sorry i don't know about that game, but thanks for your information. I hope the new battle system that will add value to its uniqueness.


Kitten Mita have 3 parameter.


Strength for improve power and hp.


Agility for improve speed and evasion.


Charisma(Wisdom in new version) this is for improve break poin and skill equipment.(you can equip your skill in next version).


About endurance, we will think it again. Thanks for mention about it.


Thanks for advice, we will improve in next version.


We hope all player can enjoy Kitten Mita.


@Artificer : All skill animation available in rtp rpg maker vx ace. ^^b
 
Last edited by a moderator:

Kuro DCupu

Trust me, I'm a veteran RMer
Veteran
Joined
Jul 6, 2014
Messages
480
Reaction score
1,467
First Language
Indonesia
Primarily Uses
RMMV
*Switch to storyboard*

More like, the story was hurried and come in spurt of moment. Next improvement will be more reasonable and come with some real explanation.

Who is Mita actually? What is her problem?
Why an assassin is after her? How is she ended up looking for someone else to be her mother?
Where is her real mother? When will all this question answered?

Though we can't yet answer al those questions, We will at least cook up some hint about it.
 
Last edited by a moderator:

rondchild

Veteran
Veteran
Joined
Jul 31, 2012
Messages
362
Reaction score
269
First Language
Indonesia
Primarily Uses
@Articifer : I don't know about this, anyway thanks for the information. !
 

Kuro DCupu

Trust me, I'm a veteran RMer
Veteran
Joined
Jul 6, 2014
Messages
480
Reaction score
1,467
First Language
Indonesia
Primarily Uses
RMMV
waw, almost can't believe!
* shedding tears
 

rondchild

Veteran
Veteran
Joined
Jul 31, 2012
Messages
362
Reaction score
269
First Language
Indonesia
Primarily Uses
Update new Trailer gameplay \m/
 
Last edited by a moderator:

Seacliff

RPG Maker Mastermind
Veteran
Joined
Nov 8, 2012
Messages
2,982
Reaction score
1,129
First Language
Yes
Primarily Uses
RM2k
I gave this a try, I got almost two hours in but I was apparently not strong enough... so I died.

I probably should've used more save slots, but I guess I'll give the game another try. But before I do, are you willing to tell us the method to avoid the bad ending?

Thoughts so far:

-Custom portraits and VN scenes look nice.

-NPC Dialog is good, I especially like the old man who wanted the sunglasses. Totally Gangsta.

-Combat is quick and fun, though doesn't happen that often... I've only fought three battles in the whole game. To be fair, I didn't do much fighting in the mines. So I can't properly judge this aspect yet.

-Characters are quirky, making the plot important dialog worth reading. You've done a good job introducing key characters.

-I should note that quite often the text goes out of the speech bubbles, and considering the fact that the edges of the bubbles are the same color as the text... some words are a little hard to read.

Anyways, good game. Since I got a bad ending the first time around, I'll be more in-depth when I try out new things.

The only thing I suggest you fix in terms of writing is to be a bit more clear on what I'm supposed to accomplish when spending 30 days running around and how to do it. Am I suppose to get to Luna? Avoid the assassin? Are the two related? If so, how? I can understand if you don't want to be TOO direct with the goal of the game, but small guidelines to follow would be very helpful.
 

rondchild

Veteran
Veteran
Joined
Jul 31, 2012
Messages
362
Reaction score
269
First Language
Indonesia
Primarily Uses
You can see main objective in Mita Diary, try to complete that objective.

You can avoid the bad ending, if you follow the objective in diary (menu).

Yep use more slot it will useful.

Ahaha, that npc i know that.

That npc and quest board it just side quest, you can do it or not.

-I should note that quite often the text goes out of the speech bubbles, and considering the fact that the edges of the bubbles are the same color as the text... some words are a little hard to read.
uh sorry, hmm can i see one of screenshot for this ?

I have report, some pc have different fonts, maybe i will include the font too.

We will concern about it, thanks for mention it.

Mita mission is just meet Luna(fight with luna), avoid the assassins and happy ending, about assassin we create 3 event to aware the player.

The Day is 7(if you reach story progress 10), 22, 29.

Thanks for the comment, we will think about assassin. :)
 
Last edited by a moderator:

rondchild

Veteran
Veteran
Joined
Jul 31, 2012
Messages
362
Reaction score
269
First Language
Indonesia
Primarily Uses
Last edited by a moderator:

rondchild

Veteran
Veteran
Joined
Jul 31, 2012
Messages
362
Reaction score
269
First Language
Indonesia
Primarily Uses
NEW UPDATE!!

Hello everyone, it’s been a while isn’t it? I came by today to provide some information about the progress of our project, Kitten Mita. Hopefully these update will make you excited. So please, be excited! *cheers*

The different THINGS!
The First Version


Second Version


Last Version

First of all I’d like to say that we move the project to MV. To be honest, we wanted to stay using VX Ace. However we ran into some problems and limitations such as severe lag and load save error. Mostly because the engine doesn’t use VGA card capabilities, so instead the processor has to compensate for it. For example on a APU8 processor we could only get 20~30 fps in Mita.

This is not the only reason. MV allow better resolution, platform flexibility, as well as rounded variable which make moving picture and animation looks more natural.

I’d like to let everyone know that this will prolong the production of Kitten Mita, as it will take a bit of time to adapt to MV. No need to worry though. We will give this project our 100%. We will give Kitten Mita our best. You can see our dedication in some major changes, starting from higher resolution sprites, to the newest map and game content.

We hope that you remain patient and excited for Kitten Mita. We are committed to create the best game we can. Thank you for taking interest for the Kitten Mita project, and to support our game.

*psssssst* We still have a lot of surprises so stay tuned in guys!
 

rondchild

Veteran
Veteran
Joined
Jul 31, 2012
Messages
362
Reaction score
269
First Language
Indonesia
Primarily Uses
Hello everyone!
We cannot believe it, Kitten Mita is featured on Square Enix Collective!
If you have a free time, please vote us!

We are currently participating in Casual Connect Asia 2017 which is being held in Singapore from May 16th-18th. This is our first time ever having a showcase abroad and we sure feel glad to have a chance to meet so many new people out here; both developers and players. We received a lot of feedback and helpful informations. You can check out the festivity of the showcase in pictures below:





Many people showed their love for the quality of Kitten Mita’s music. So, in this opportunity, we would love to present to you our most treasured theme song called ‘Nocturn Village Theme’. This song is composed by Ryan (Dong Ryun) Lee, a New York-based composer, orchestrator, and arranger whose hands are skilled in producing emotional and magnificent pieces. The first time we listened to ‘Nocturn Village Theme’, it blew our minds and we fell in love with it instantly.

 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:

Forum statistics

Threads
105,854
Messages
1,017,004
Members
137,562
Latest member
tamedeathman
Top