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KMS Cursor Animation

Script by Tomy

http://ytomy.sakura.ne.jp/

Latest Version: 2012/02/19

cursor_animation01.png

cursor_animation02.png

Description

Displays an animated cursor for menu selection windows.

Latest Updates

2012/02/19 - Fixed the crash that happens when you go into Game End.

Script

KMS Cursor Animation 2012-02-19.txt

The CursorAnimation.png must be placed in the Graphics/System folder in your project.



Installation

Paste this script into its own page within the "Materials" section in the script editor of your project.

The CursorAnimation.png must be placed in the Graphics/System folder in your project.

How to Use

This script has a customization module. Please read the comments thoroughly.

There is no limit to the size of the cursor graphic. The size of the cursor graphic will depend on the how many frames you want to use.

The frame width is divided by 8. This is even if you choose to use less than 8 frames in the cursor animation.

The height of the cursor graphic depends on the FRAME_COUNT setting the script.

If FRAME_COUNT is 8 or less, only one row is needed

If FRAME_COUNT is 9~16, two rows are needed

If FRAME_COUNT is 17~24, three rows are needed

And so on...

The following image illustrates the case when FRAME_COUNT is 12:

cursor_animation_rules.png

Compatibility

N/A

Terms and Conditions

http://ytomy.sakura....tech/rules.html

Tomy's Site T&Cs (translated by kirinelf)

If you wish to redistribute the scripts or other materials on this site, I would appreacite being told beforehand through either the BBS or e-mail.Feel free to link to any of the pages on this site.

However, keep in mind that due to editing and rearranging of the site contents, links might break without warning.

I am not held responsible for any direct or indirect consenquence of using my scripts if you've modified them.

Please take that responsibility onto yourself.

As a precaution, please backup your project before use.

At the moment, no requests are being taken.

There is no need to report material usage to me, nor is credit required.

If you want to credit me, there's no specific format to do so.

Please write as you wish.

Editing is allowed freely, of course.

Redistribution after editing is fine.

(As long as you don't say you didn't write the whole thing yourself.)

You can port them to any other language (C++, C#, etc.) if you want.

You are also allowed to use these materials for 15+ and 18+ games.

...Well, now that the formalities are over, I really don't mind what you do with my works as long as you use them with common sense. Go ahead and use them! ヽ(´▽`)/
FAQ Style

Q: Can I share your works on my site?A: Yes, but I would prefer it if you could tell me beforehand via either the BBS or an email.

Q: Aren't there many similar scripts out there? What should I do with them?

A: Scripts are almost a form of art; each author has their own way of writing them. Even if they function the same, there is more than one way to write a script.

I think that as long as the different scripts don't just have different names for the variables and method, every script has its own value and merit.

Q: I'm gonna link to your technique page, okay?

A: Link and favorite (bookmark) to your hearts extent! Just be warned that sometimes the address for the links might change, so be careful.

Q: There was a bug and it screwed up my game! What should I do?

A: As said in the rules, I am not responsible for that. Please make frequent backups.

Q: Can you make something for me?

A: I'm not accepting any requests at the moment.

Q: Do I need to report usage details to you?

A: No. I'd appreciate the occasional notice though, it gives me motivation. If I don't hear anything at all, I do this: (´・ω・`) *Laugh*

Q: Do I need to put a copyright notice for you? (Can mean 'Do I need to credit you?')

A: No, you don't need to.

Q: I'd like to edit something...

A: Feel free to edit as you please. However, be warned that I might not be able to provide support for modified materials.

Q: I've got this strange urge to modify your scripts and redistribute them.

A: Please go ahead. Just try not to say something like, "I wrote the whole thing myself." and we're good.

Q: I'd like to port this over to a game in C++.

A: Feel free to port and modify it at will.

Q: I found a bug!

A: Please report it on the BBS.

Please describe the circumstances in which you came across the bug in detail.

Bugs are hard to fix if you don't know what caused them in the first place.

If you get an error, please report where or how the error happened as well as the error message that pops out.

Q: Can I use your materials for 15+ and 18+ (adult) games?

A: Sure thing! (・∀・) Hehe.

Q: Can I use this for shareware?

A: If I won't end up involved in some huge complicated mess, sure.
The English version translated by Mr. Bubble, but credit to Mr. Bubble is not necessary.

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