Q: Can I share your works on my site?A: Yes, but I would prefer it if you could tell me beforehand via either the BBS or an email.
Q: Aren't there many similar scripts out there? What should I do with them?
A: Scripts are almost a form of art; each author has their own way of writing them. Even if they function the same, there is more than one way to write a script.
I think that as long as the different scripts don't just have different names for the variables and method, every script has its own value and merit.
Q: I'm gonna link to your technique page, okay?
A: Link and favorite (bookmark) to your hearts extent! Just be warned that sometimes the address for the links might change, so be careful.
Q: There was a bug and it screwed up my game! What should I do?
A: As said in the rules, I am not responsible for that. Please make frequent backups.
Q: Can you make something for me?
A: I'm not accepting any requests at the moment.
Q: Do I need to report usage details to you?
A: No. I'd appreciate the occasional notice though, it gives me motivation. If I don't hear anything at all, I do this: (´・ω・`) *Laugh*
Q: Do I need to put a copyright notice for you? (Can mean 'Do I need to credit you?')
A: No, you don't need to.
Q: I'd like to edit something...
A: Feel free to edit as you please. However, be warned that I might not be able to provide support for modified materials.
Q: I've got this strange urge to modify your scripts and redistribute them.
A: Please go ahead. Just try not to say something like, "I wrote the whole thing myself." and we're good.
Q: I'd like to port this over to a game in C++.
A: Feel free to port and modify it at will.
Q: I found a bug!
A: Please report it on the BBS.
Please describe the circumstances in which you came across the bug in detail.
Bugs are hard to fix if you don't know what caused them in the first place.
If you get an error, please report where or how the error happened as well as the error message that pops out.
Q: Can I use your materials for 15+ and 18+ (adult) games?
A: Sure thing! (・∀・) Hehe.
Q: Can I use this for shareware?
A: If I won't end up involved in some huge complicated mess, sure.