Knight Editor: Visual Doodad Editing

AfroditeOhki

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Whoa really? I didn't think something like that would be that heavy! My computer is a pretty beast, considering its age. Oy. I'd never have guessed something like this (but then again, I still can't believe I even evented that menu at all, I'm lousy at attempting any programming!)

Again, for the millionth time, thank you so much! I tested it here and it works well. (Now I'm wondering if this menu will work at all on slower computers...)
 

PresaDePrata

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Just tried it, this is really a great job and a big time-saver.

I got a little bug, however. After you a place a doodad if you press CTRL+Z, it gives this error:kaelanVisualDoodadError01.png

It doesn't happens to all doodads. Floor doodads worked fine with CTRL+Z.

This was done using your master demo.
 
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Feraleth

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Just tried it, this is really a great job and a big time-saver.

I got a little bug, however. After you a place a doodad if you press CTRL+Z, it gives this error:View attachment 144205

It doesn't happens to all doodads. Floor doodads worked fine with CTRL+Z.

This was done using your master demo.
confirm
 

AfroditeOhki

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Same happens here.

I also get doodads disappearing a lot of the times that I try to move them with arrow keys.
 

Kaelan

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@PresaDePrata I fixed the issues with Undo, it should no longer give an error if you try to Undo while placing a doodad.

I also went ahead and changed a bit about how it works. It can now Undo an unlimited amount of changes rather than just one. The Undo queue will reset if you go to a different scene (open a menu, transfer to a different map, etc).

@AfroditeOhki I haven't been able to reproduce that bug using the demo project. When does it happen? Is it any time you use the arrow keys or only in some specific situation?
 

AfroditeOhki

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@AfroditeOhki I haven't been able to reproduce that bug using the demo project. When does it happen? Is it any time you use the arrow keys or only in some specific situation?
I'll try with the new version first and see if it's still happening! Might be some incompatibility with another plugin though, I'm using a huge lot of them. I'll check tomorrow and let you know :)
 

AfroditeOhki

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Ok tested - I don't know if it's incompatibility with another plugin, but in my game with all the plugins:
-Arrow key placement works correctly when it's a doodad immediately from the doodad list, not placed yet.
-With a doodad that's already placed (clicked on screen), either in this session of the editor or previously saved on the map, when I press an arrow key the doodad disappears. Not sure if it's deleting the doodad (I don't think so, as it remains selected in the Visual Doodads menu), but it's not visible at all anymore.
 

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