Kaelan

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I'd like to, but the Visutella code is all obfuscated and closed-source, so it's hard to write anything compatible with it
 

Azineum

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Wow this looks masterfully done my friend.
 

ephesus

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You are a hero and your plugin is eleventh tier! I have some requests that would make my world if you were able to take their possibilites into consideration:

Is there any way to allow ZephyrFM's doodad rotation plugin to work with knight editor or implement rotation into your plugin itself?
https://forums.rpgmakerweb.com/inde...yanfly-doodads-plugin-rotating-doodads.96528/

Can you allow anchor movement past the edges of the doodad? Maybe range from -10 to 10 instead of -1 to 1? I use blizards ultra mouse seven and this allows doodads to be lifted off the ground as well as placed in a way to do certain camera tricks, among ther things.

Allow for fine tuning of the sliders esp size and anchor placement?

And the big one... sub folders... :o
I understand if you don't take this one on and that it's been discussed but it would make my life so much easier.
-I'm fairly poor but may be willing to pay depending on the price.

(Bonus! Not quite a request but would be cool: ability to select, copy and paste multiple doodads at the same time retaining relative placement to each other. Preferably map to map. This would allow for prefab and set pieces to be used throughout the game or mrap)

Thanks in advance either way, I'm so glad this plugin exists!

-K

_TLiaD
 

ephesus

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Another thing, I guarantee this plugin was missed by most people. There should be WAY more likes and replies You should give it its own official release post since you never did.
 
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Kaelan

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I'm a bit busy with work right now, but I'll take a look at it over the weekend. The rotation thing should be pretty easy to do.
 

DarkSearinox92

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Hi @Kaelan , i found a bug.

Firstly i added a doodad manually. Then i clicked on it, i selected "adapt grid" and then i tried to move it with drag and drop.

Crash

1617656978669.png
 

Kaelan

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Version 1.4 is out:

  • Added Rotation to Doodad properties. It's hotkeyed to Q/E; the old Q/E hotkeys for scaling were changed to Z/X.
  • Fixed more compatibility issues with various input plugins, like Yanfly's Keyboard config.
  • Added support to modify some of the min/max/step slider values, in case you want values like Anchor, Scale or Grid Lock to go below the default min or above the default max. You can find the new settings in the plugin parameters. You can set them to whatever you want, though I'd recommend not setting the limits below the defaults or you might break your existing doodads.
@DarkSearinox92 I can't reproduce that bug, will need more information. Does it still happen in the new version? Does it still happen on a new project?

For the other stuff...
Probably won't be doing sub-folder support. You should be able to just make more folders on the top level directory.

Multi-select is doable, but it's a good bit of work, so I'll have to come back to it in a later version.
 

DarkSearinox92

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Version 1.4 is out:

  • Added Rotation to Doodad properties. It's hotkeyed to Q/E; the old Q/E hotkeys for scaling were changed to Z/X.
  • Fixed more compatibility issues with various input plugins, like Yanfly's Keyboard config.
  • Added support to modify some of the min/max/step slider values, in case you want values like Anchor, Scale or Grid Lock to go below the default min or above the default max. You can find the new settings in the plugin parameters. You can set them to whatever you want, though I'd recommend not setting the limits below the defaults or you might break your existing doodads.
@DarkSearinox92 I can't reproduce that bug, will need more information. Does it still happen in the new version? Does it still happen on a new project?

For the other stuff...
Probably won't be doing sub-folder support. You should be able to just make more folders on the top level directory.

Multi-select is doable, but it's a good bit of work, so I'll have to come back to it in a later version.

Amazing update!

P.S. i retried now and it seems that it's working normally .-. well, better in this way.

P.S.S. You haven't changed the version number of the script >.< It's still 1.31
 

ephesus

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Version 1.4 is out:

  • Added Rotation to Doodad properties. It's hotkeyed to Q/E; the old Q/E hotkeys for scaling were changed to Z/X.
  • Fixed more compatibility issues with various input plugins, like Yanfly's Keyboard config.
  • Added support to modify some of the min/max/step slider values, in case you want values like Anchor, Scale or Grid Lock to go below the default min or above the default max. You can find the new settings in the plugin parameters. You can set them to whatever you want, though I'd recommend not setting the limits below the defaults or you might break your existing doodads.
@DarkSearinox92 I can't reproduce that bug, will need more information. Does it still happen in the new version? Does it still happen on a new project?

For the other stuff...
Probably won't be doing sub-folder support. You should be able to just make more folders on the top level directory.

Multi-select is doable, but it's a good bit of work, so I'll have to come back to it in a later version.
Sorry for the late praise and THANK YOU! Been away/ busy... However:

You are my HERO!

Thanks again for the great plugin. Can't wait to show some things. Here's a sneak peak:
TLiaD_Test-map01_05.png
 

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