knockout to death battle system

Estherbunny

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I recently had an idea to use a knockout to death system for my battles, where if a battlers HP drops below a certain number they will be 'outcold'. They can come back from that by (maybe) not getting hit for several rounds or being revived with a potion, but some enemies will continue to attack them when they are down. If their HP reaches 0, even if it's only one character who's died. It will be a game over. I think a defend fallen mode would be beneficial if I had a setup like that, but what I want to know is if this system is possible at all? Without scripting that is
 

Spindaboy

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I recently had an idea to use a knockout to death system for my battles, where if a battlers HP drops below a certain number they will be 'outcold'. They can come back from that by (maybe) not getting hit for several rounds or being revived with a potion, but some enemies will continue to attack them when they are down. If their HP reaches 0, even if it's only one character who's died. It will be a game over. I think a defend fallen mode would be beneficial if I had a setup like that, but what I want to know is if this system is possible at all? Without scripting that is
Are you looking for the character to be untargetable while temporarily knocked out?
 

Estherbunny

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My goal is to have only some enemies target the character when they're down. 
 

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